From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 7 Aug 2020 04:27:56 -0700
Subject: [PATCH] Retain block place order when capturing blockstates

Fixes twisted vines not connecting properly when grown via
bonemeal by a player.

In general, look at making this logic more robust (i.e properly handling
cases where a captured entry is overriden) - but for now this will do.

diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 60b04a16c6cb0a7109bda5c16e23c1d56ab7afad..144d243e0d6ba3ae3f0b0bf457fa516e2b4f416f 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -152,7 +152,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
     public boolean captureBlockStates = false;
     public boolean captureTreeGeneration = false;
     public Map<BlockPos, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper
-    public Map<BlockPos, BlockEntity> capturedTileEntities = new HashMap<>();
+    public Map<BlockPos, BlockEntity> capturedTileEntities = new java.util.LinkedHashMap<>(); // Paper - Retain block place order when capturing blockstates
     public List<ItemEntity> captureDrops;
     public final it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap<SpawnCategory> ticksPerSpawnCategory = new it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap<>();
     public boolean populating;