From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sun, 10 May 2020 22:49:05 -0400 Subject: [PATCH] Optimize WorldBorder collision checks and air diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/Entity.java +++ b/src/main/java/net/minecraft/server/Entity.java @@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke AxisAlignedBB axisalignedbb = this.getBoundingBox(); VoxelShapeCollision voxelshapecollision = VoxelShapeCollision.a(this); VoxelShape voxelshape = this.world.getWorldBorder().a(); - Stream stream = VoxelShapes.c(voxelshape, VoxelShapes.a(axisalignedbb.shrink(1.0E-7D)), OperatorBoolean.AND) ? Stream.empty() : Stream.of(voxelshape); + Stream stream = !this.world.getWorldBorder().isInBounds(axisalignedbb) ? Stream.empty() : Stream.of(this.world.getWorldBorder().a()); // Paper Stream stream1 = this.world.b(this, axisalignedbb.a(vec3d), (Set) ImmutableSet.of()); StreamAccumulator streamaccumulator = new StreamAccumulator<>(Stream.concat(stream1, stream)); Vec3D vec3d1 = vec3d.g() == 0.0D ? vec3d : a(this, vec3d, axisalignedbb, this.world, voxelshapecollision, streamaccumulator); diff --git a/src/main/java/net/minecraft/server/ICollisionAccess.java b/src/main/java/net/minecraft/server/ICollisionAccess.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/ICollisionAccess.java +++ b/src/main/java/net/minecraft/server/ICollisionAccess.java @@ -0,0 +0,0 @@ public interface ICollisionAccess extends IBlockAccess { if (true) { //public boolean tryAdvance(Consumer consumer) {*/ // Paper if (entity != null) { // Paper end - VoxelShape voxelshape1 = ICollisionAccess.this.getWorldBorder().a(); - boolean flag = VoxelShapes.c(voxelshape1, VoxelShapes.a(entity.getBoundingBox().shrink(1.0E-7D)), OperatorBoolean.AND); - boolean flag1 = VoxelShapes.c(voxelshape1, VoxelShapes.a(entity.getBoundingBox().g(1.0E-7D)), OperatorBoolean.AND); + //VoxelShape voxelshape1 = ICollisionAccess.this.getWorldBorder().a(); // Paper - only make if collides + boolean flag = !ICollisionAccess.this.getWorldBorder().isInBounds(entity.getBoundingBox().shrink(1.0E-7D)); // Paper + boolean flag1 = !ICollisionAccess.this.getWorldBorder().isInBounds(entity.getBoundingBox().g(1.0E-7D)); // Paper if (!flag && flag1) { - collisions.add(voxelshape1);// Paper + collisions.add(ICollisionAccess.this.getWorldBorder().a());// Paper if (returnFast) return collisions; } } @@ -0,0 +0,0 @@ public interface ICollisionAccess extends IBlockAccess { //IBlockData iblockdata = iblockaccess.getType(blockposition_mutableblockposition); // moved up // Paper end - if ((j2 != 1 || iblockdata.f()) && (j2 != 2 || iblockdata.getBlock() == Blocks.MOVING_PISTON)) { + if (!iblockdata.isAir() && (j2 != 1 || iblockdata.f()) && (j2 != 2 || iblockdata.getBlock() == Blocks.MOVING_PISTON)) { // Paper - fast track air VoxelShape voxelshape2 = iblockdata.b((IBlockAccess) ICollisionAccess.this, blockposition_mutableblockposition, voxelshapecollision); // Paper start - Lithium Collision Optimizations diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/WorldBorder.java +++ b/src/main/java/net/minecraft/server/WorldBorder.java @@ -0,0 +0,0 @@ public class WorldBorder { return (double) chunkcoordintpair.f() > this.c() && (double) chunkcoordintpair.d() < this.e() && (double) chunkcoordintpair.g() > this.d() && (double) chunkcoordintpair.e() < this.f(); } + public final boolean isInBounds(AxisAlignedBB aabb) { return this.a(aabb); } // Paper - OBFHELPER public boolean a(AxisAlignedBB axisalignedbb) { return axisalignedbb.maxX > this.c() && axisalignedbb.minX < this.e() && axisalignedbb.maxZ > this.d() && axisalignedbb.minZ < this.f(); }