From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Josh Roy <10731363+JRoy@users.noreply.github.com> Date: Sun, 10 May 2020 23:06:30 -0400 Subject: [PATCH] Potential bed API Adds a new method to fetch the location of a player's bed without generating any sync loads. getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks. diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java @@ -0,0 +0,0 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity { return null; } + // Paper start - Potential bed api + @Override + public Location getPotentialBedLocation() { + BlockPosition bed = getHandle().getBed(); + if (bed == null) { + return null; + } + return new Location(getServer().getWorld(getHandle().spawnWorld), bed.getX(), bed.getY(), bed.getZ()); + } + // Paper end + @Override public void setBedSpawnLocation(Location location) { setBedSpawnLocation(location, false);