From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 30 Apr 2018 17:55:28 -0400
Subject: [PATCH] Additional world.getNearbyEntities API's

Provides more methods to get nearby entities, and filter by types and predicates

diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 3b027f67c1763ee0a4f7b02490d3cee1c3eff369..fbe7e76c0f3122dd47c7ca4562b5ac3577a71ffc 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -1,6 +1,9 @@
 package org.bukkit;
 
 import java.io.File;
+import org.bukkit.generator.ChunkGenerator;
+
+import java.util.ArrayList;
 import java.util.Collection;
 import java.util.HashMap;
 import java.util.List;
@@ -635,6 +638,256 @@ public interface World extends PluginMessageRecipient, Metadatable {
     @NotNull
     public Collection<Entity> getEntitiesByClasses(@NotNull Class<?>... classes);
 
+    // Paper start
+    /**
+     * Gets nearby players within the specified radius (bounding box)
+     * @param loc Center location
+     * @param radius Radius
+     * @return the collection of entities near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double radius) {
+        return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, radius, radius, radius);
+    }
+
+    /**
+     * Gets nearby players within the specified radius (bounding box)
+     * @param loc Center location
+     * @param xzRadius X/Z Radius
+     * @param yRadius Y Radius
+     * @return the collection of entities near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xzRadius, double yRadius) {
+        return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xzRadius, yRadius, xzRadius);
+    }
+
+    /**
+     * Gets nearby players within the specified radius (bounding box)
+     * @param loc Center location
+     * @param xRadius X Radius
+     * @param yRadius Y Radius
+     * @param zRadius Z radius
+     * @return the collection of entities near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xRadius, double yRadius, double zRadius) {
+        return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xRadius, yRadius, zRadius);
+    }
+
+    /**
+     * Gets nearby players within the specified radius (bounding box)
+     * @param loc Center location
+     * @param radius X Radius
+     * @param predicate a predicate used to filter results
+     * @return the collection of living entities near location. This will always be a non-null collection
+     */
+    @NotNull
+    public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double radius, @Nullable Predicate<LivingEntity> predicate) {
+        return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, radius, radius, radius, predicate);
+    }
+
+    /**
+     * Gets nearby players within the specified radius (bounding box)
+     * @param loc Center location
+     * @param xzRadius X/Z Radius
+     * @param yRadius Y Radius
+     * @param predicate a predicate used to filter results
+     * @return the collection of living entities near location. This will always be a non-null collection
+     */
+    @NotNull
+    public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xzRadius, double yRadius, @Nullable Predicate<LivingEntity> predicate) {
+        return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xzRadius, yRadius, xzRadius, predicate);
+    }
+
+    /**
+     * Gets nearby players within the specified radius (bounding box)
+     * @param loc Center location
+     * @param xRadius X Radius
+     * @param yRadius Y Radius
+     * @param zRadius Z radius
+     * @param predicate a predicate used to filter results
+     * @return the collection of living entities near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xRadius, double yRadius, double zRadius, @Nullable Predicate<LivingEntity> predicate) {
+        return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xRadius, yRadius, zRadius, predicate);
+    }
+
+    /**
+     * Gets nearby players within the specified radius (bounding box)
+     * @param loc Center location
+     * @param radius X/Y/Z Radius
+     * @return the collection of living entities near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double radius) {
+        return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, radius, radius, radius);
+    }
+
+    /**
+     * Gets nearby players within the specified radius (bounding box)
+     * @param loc Center location
+     * @param xzRadius X/Z Radius
+     * @param yRadius Y Radius
+     * @return the collection of living entities near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xzRadius, double yRadius) {
+        return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xzRadius, yRadius, xzRadius);
+    }
+
+    /**
+     * Gets nearby players within the specified radius (bounding box)
+     * @param loc Center location
+     * @param xRadius X Radius
+     * @param yRadius Y Radius
+     * @param zRadius Z Radius
+     * @return the collection of players near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xRadius, double yRadius, double zRadius) {
+        return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xRadius, yRadius, zRadius);
+    }
+
+    /**
+     * Gets nearby players within the specified radius (bounding box)
+     * @param loc Center location
+     * @param radius X/Y/Z Radius
+     * @param predicate a predicate used to filter results
+     * @return the collection of players near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double radius, @Nullable Predicate<Player> predicate) {
+        return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, radius, radius, radius, predicate);
+    }
+
+    /**
+     * Gets nearby players within the specified radius (bounding box)
+     * @param loc Center location
+     * @param xzRadius X/Z Radius
+     * @param yRadius Y Radius
+     * @param predicate a predicate used to filter results
+     * @return the collection of players near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xzRadius, double yRadius, @Nullable Predicate<Player> predicate) {
+        return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xzRadius, yRadius, xzRadius, predicate);
+    }
+
+    /**
+     * Gets nearby players within the specified radius (bounding box)
+     * @param loc Center location
+     * @param xRadius X Radius
+     * @param yRadius Y Radius
+     * @param zRadius Z Radius
+     * @param predicate a predicate used to filter results
+     * @return the collection of players near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xRadius, double yRadius, double zRadius, @Nullable Predicate<Player> predicate) {
+        return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xRadius, yRadius, zRadius, predicate);
+    }
+
+    /**
+     * Gets all nearby entities of the specified type, within the specified radius (bounding box)
+     * @param clazz Type to filter by
+     * @param loc Center location
+     * @param radius X/Y/Z radius to search within
+     * @param <T> the entity type
+     * @return the collection of entities near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double radius) {
+        return getNearbyEntitiesByType(clazz, loc, radius, radius, radius, null);
+    }
+
+    /**
+     * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
+     * @param clazz Type to filter by
+     * @param loc Center location
+     * @param xzRadius X/Z radius to search within
+     * @param yRadius Y radius to search within
+     * @param <T> the entity type
+     * @return the collection of entities near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double xzRadius, double yRadius) {
+        return getNearbyEntitiesByType(clazz, loc, xzRadius, yRadius, xzRadius, null);
+    }
+
+    /**
+     * Gets all nearby entities of the specified type, within the specified radius (bounding box)
+     * @param clazz Type to filter by
+     * @param loc Center location
+     * @param xRadius X Radius
+     * @param yRadius Y Radius
+     * @param zRadius Z Radius
+     * @param <T> the entity type
+     * @return the collection of entities near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double xRadius, double yRadius, double zRadius) {
+        return getNearbyEntitiesByType(clazz, loc, xRadius, yRadius, zRadius, null);
+    }
+
+    /**
+     * Gets all nearby entities of the specified type, within the specified radius (bounding box)
+     * @param clazz Type to filter by
+     * @param loc Center location
+     * @param radius X/Y/Z radius to search within
+     * @param predicate a predicate used to filter results
+     * @param <T> the entity type
+     * @return the collection of entities near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double radius, @Nullable Predicate<T> predicate) {
+        return getNearbyEntitiesByType(clazz, loc, radius, radius, radius, predicate);
+    }
+
+    /**
+     * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
+     * @param clazz Type to filter by
+     * @param loc Center location
+     * @param xzRadius X/Z radius to search within
+     * @param yRadius Y radius to search within
+     * @param predicate a predicate used to filter results
+     * @param <T> the entity type
+     * @return the collection of entities near location. This will always be a non-null collection.
+     */
+    @NotNull
+    public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double xzRadius, double yRadius, @Nullable Predicate<T> predicate) {
+        return getNearbyEntitiesByType(clazz, loc, xzRadius, yRadius, xzRadius, predicate);
+    }
+
+     /**
+      * Gets all nearby entities of the specified type, within the specified radius (bounding box)
+      * @param clazz Type to filter by
+      * @param loc Center location
+      * @param xRadius X Radius
+      * @param yRadius Y Radius
+      * @param zRadius Z Radius
+      * @param predicate a predicate used to filter results
+      * @param <T> the entity type
+      * @return the collection of entities near location. This will always be a non-null collection.
+      */
+     @NotNull
+    public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends Entity> clazz, @NotNull Location loc, double xRadius, double yRadius, double zRadius, @Nullable Predicate<T> predicate) {
+        if (clazz == null) {
+            clazz = Entity.class;
+        }
+        List<T> nearby = new ArrayList<>();
+        for (Entity bukkitEntity : getNearbyEntities(loc, xRadius, yRadius, zRadius)) {
+            //noinspection unchecked
+            if (clazz.isAssignableFrom(bukkitEntity.getClass()) && (predicate == null || predicate.test((T) bukkitEntity))) {
+                //noinspection unchecked
+                nearby.add((T) bukkitEntity);
+            }
+        }
+        return nearby;
+    }
+    // Paper end
+
     /**
      * Get a list of all players in this World
      *
diff --git a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
index 6c09ea6c61bdeb6149c8f2f23f15b2abb543e66e..76c4a1a6e0c0e72b0f3f75d06f179c07f863e143 100644
--- a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
+++ b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
@@ -42,8 +42,7 @@ public class AsyncPlayerPreLoginEvent extends Event {
         return profile;
     }
 
-    /**
-     * Changes the PlayerProfile the player will login as
+    /*    * Changes the PlayerProfile the player will login as
      * @param profile The profile to use
      */
     public void setPlayerProfile(@NotNull PlayerProfile profile) {