From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Byteflux Date: Wed, 8 Aug 2018 16:33:21 -0600 Subject: [PATCH] Configurable speed for water flowing over lava diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index ca93fab889..93bf8c6d3c 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -0,0 +0,0 @@ public class PaperWorldConfig { } } + public int waterOverLavaFlowSpeed; + private void waterOverLavaFlowSpeed() { + waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5); + log("Water over lava flow speed: " + waterOverLavaFlowSpeed); + } + public enum DuplicateUUIDMode { SAFE_REGEN, DELETE, NOTHING, WARN } diff --git a/src/main/java/net/minecraft/server/BlockFluids.java b/src/main/java/net/minecraft/server/BlockFluids.java index 5346eaa348..ec77cbd57e 100644 --- a/src/main/java/net/minecraft/server/BlockFluids.java +++ b/src/main/java/net/minecraft/server/BlockFluids.java @@ -0,0 +0,0 @@ public class BlockFluids extends Block implements IFluidSource { public void onPlace(IBlockData iblockdata, World world, BlockPosition blockposition, IBlockData iblockdata1) { if (this.a(world, blockposition, iblockdata)) { - world.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world)); + world.I().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper } } + // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava + public int getFlowSpeed(World world, BlockPosition blockposition) { + if (this.material == Material.WATER) { + if ( + world.getMaterialIfLoaded(blockposition.north(1)) == Material.LAVA || + world.getMaterialIfLoaded(blockposition.south(1)) == Material.LAVA || + world.getMaterialIfLoaded(blockposition.west(1)) == Material.LAVA || + world.getMaterialIfLoaded(blockposition.east(1)) == Material.LAVA + ) { + return world.paperConfig.waterOverLavaFlowSpeed; + } + } + return this.a(world); + } + // Paper end + public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) { if (iblockdata.s().d() || iblockdata1.s().d()) { generatoraccess.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) generatoraccess)); @@ -0,0 +0,0 @@ public class BlockFluids extends Block implements IFluidSource { public void doPhysics(IBlockData iblockdata, World world, BlockPosition blockposition, Block block, BlockPosition blockposition1) { if (this.a(world, blockposition, iblockdata)) { - world.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world)); + world.I().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper } } --