From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Tue, 17 Nov 2020 19:13:09 +0200
Subject: [PATCH] Expose world spawn angle


diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index d95403513eb3b497187d9a93ea8230a632025d79..51764416bc8adcd3bca28200453e57e6e52cab5b 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -875,7 +875,7 @@ public abstract class PlayerList {
             if (location == null) {
                 worldserver1 = this.server.getLevel(Level.OVERWORLD);
                 blockposition = entityplayer1.getSpawnPoint(worldserver1);
-                location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F));
+                location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F), worldserver1.levelData.getSpawnAngle(), 0.0F); // Paper - use world spawn angle
             }
 
             Player respawnPlayer = entityplayer1.getBukkitEntity();
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index c21b98fbd9b410e0e993f3073e5cbb37015776eb..9088d41108fa355850def4a9afcca6439c406fc3 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -236,7 +236,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
     @Override
     public Location getSpawnLocation() {
         BlockPos spawn = this.world.getSharedSpawnPos();
-        return new Location(this, spawn.getX(), spawn.getY(), spawn.getZ());
+        return new Location(this, spawn.getX(), spawn.getY(), spawn.getZ(), world.levelData.getSpawnAngle(), 0.0F); // Paper - expose world spawn angle
     }
 
     @Override