From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 10 May 2020 22:12:46 -0400 Subject: [PATCH] Ensure Entity AABB's are never invalid diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -0,0 +0,0 @@ import net.minecraft.world.INamableTileEntity; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.animal.EntityAnimal; import net.minecraft.world.entity.animal.EntityFish; +import net.minecraft.world.entity.decoration.EntityHanging; import net.minecraft.world.entity.item.EntityItem; import net.minecraft.world.entity.player.EntityHuman; import net.minecraft.world.entity.vehicle.EntityBoat; @@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne public void setPosition(double d0, double d1, double d2) { this.setPositionRaw(d0, d1, d2); - this.a(this.size.a(d0, d1, d2)); + //this.a(this.size.a(d0, d1, d2)); // Paper - move into setPositionRaw if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit } @@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne return new AxisAlignedBB(vec3d, vec3d1); } + public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER public void a(AxisAlignedBB axisalignedbb) { // CraftBukkit start - block invalid bounding boxes double minX = axisalignedbb.minX, @@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne } public void setPositionRaw(double d0, double d1, double d2) { + // Paper start - never allow AABB to become desynced from position + // hanging has its own special logic + if (!(this instanceof EntityHanging) && (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2)) { + this.setBoundingBox(this.size.a(d0, d1, d2)); + } + // Paper end if (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2) { this.loc = new Vec3D(d0, d1, d2); int i = MathHelper.floor(d0);