From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar <aikar@aikar.co> Date: Wed, 20 Jun 2018 23:17:24 -0400 Subject: [PATCH] Expand Explosions API Add Entity as a Source capability, and add more API choices, and on Location. Co-authored-by: Esoteric Enderman <90862990+EsotericEnderman@users.noreply.github.com> Co-authored-by: Bjarne Koll <git@lynxplay.dev> diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index 03161ef12960cab3b9c81c190dd808a9c5c476e1..f0fc08bcc2988277b6a5e3107e6fc5c89bb67b93 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -1424,6 +1424,11 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe } public ServerExplosion explode0(@Nullable Entity entity, @Nullable DamageSource damagesource, @Nullable ExplosionDamageCalculator explosiondamagecalculator, double d0, double d1, double d2, float f, boolean flag, Level.ExplosionInteraction world_a, ParticleOptions particleparam, ParticleOptions particleparam1, Holder<SoundEvent> holder) { + // Paper start - Allow explosions to damage source + return this.explode0(entity, damagesource, explosiondamagecalculator, d0, d1, d2, f, flag, world_a, particleparam, particleparam1, holder, null); + } + public ServerExplosion explode0(@Nullable Entity entity, @Nullable DamageSource damagesource, @Nullable ExplosionDamageCalculator explosiondamagecalculator, double d0, double d1, double d2, float f, boolean flag, Level.ExplosionInteraction world_a, ParticleOptions particleparam, ParticleOptions particleparam1, Holder<SoundEvent> holder, java.util.function.Consumer<ServerExplosion> configurator) { + // Paper end - Allow explosions to damage source // CraftBukkit end Explosion.BlockInteraction explosion_effect; @@ -1455,6 +1460,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe Explosion.BlockInteraction explosion_effect1 = explosion_effect; Vec3 vec3d = new Vec3(d0, d1, d2); ServerExplosion serverexplosion = new ServerExplosion(this, entity, damagesource, explosiondamagecalculator, vec3d, f, flag, explosion_effect1); + if (configurator != null) configurator.accept(serverexplosion);// Paper - Allow explosions to damage source serverexplosion.explode(); // CraftBukkit start diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java index 9f37d7284c81d529551107e2836627977efabd65..d1878f597c3d8119e9b248f4fe8af435ce8c9710 100644 --- a/src/main/java/net/minecraft/world/level/ServerExplosion.java +++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java @@ -63,6 +63,7 @@ public class ServerExplosion implements Explosion { public boolean wasCanceled = false; public float yield; // CraftBukkit end + public boolean excludeSourceFromDamage = true; // Paper - Allow explosions to damage source public ServerExplosion(ServerLevel world, @Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, Vec3 pos, float power, boolean createFire, Explosion.BlockInteraction destructionType) { this.level = world; @@ -185,7 +186,7 @@ public class ServerExplosion implements Explosion { int l = Mth.floor(this.center.y + (double) f + 1.0D); int i1 = Mth.floor(this.center.z - (double) f - 1.0D); int j1 = Mth.floor(this.center.z + (double) f + 1.0D); - List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities + List<Entity> list = this.level.getEntities(excludeSourceFromDamage ? this.source : null, new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities, Allow explosions to damage source Iterator iterator = list.iterator(); while (iterator.hasNext()) { diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index 807b912a0d24ded99dc487e55c9b1812ffd86c3f..195e698eadc7ce916b4bcfe04849501ee4a39aad 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -776,6 +776,11 @@ public class CraftWorld extends CraftRegionAccessor implements World { @Override public boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks, Entity source) { + // Paper start - expand explosion API + return this.createExplosion(x, y, z, power, setFire, breakBlocks, source, null); + } + public boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks, Entity source, Consumer<net.minecraft.world.level.ServerExplosion> configurator) { + // Paper end - expand explosion API net.minecraft.world.level.Level.ExplosionInteraction explosionType; if (!breakBlocks) { explosionType = net.minecraft.world.level.Level.ExplosionInteraction.NONE; // Don't break blocks @@ -786,8 +791,14 @@ public class CraftWorld extends CraftRegionAccessor implements World { } net.minecraft.world.entity.Entity entity = (source == null) ? null : ((CraftEntity) source).getHandle(); - return !this.world.explode0(entity, Explosion.getDefaultDamageSource(this.world, entity), null, x, y, z, power, setFire, explosionType, ParticleTypes.EXPLOSION, ParticleTypes.EXPLOSION_EMITTER, SoundEvents.GENERIC_EXPLODE).wasCanceled; + return !this.world.explode0(entity, Explosion.getDefaultDamageSource(this.world, entity), null, x, y, z, power, setFire, explosionType, ParticleTypes.EXPLOSION, ParticleTypes.EXPLOSION_EMITTER, SoundEvents.GENERIC_EXPLODE, configurator).wasCanceled; // Paper - expand explosion API } + // Paper start + @Override + public boolean createExplosion(Entity source, Location loc, float power, boolean setFire, boolean breakBlocks, boolean excludeSourceFromDamage) { + return this.createExplosion(loc.x(), loc.getY(), loc.getZ(), power, setFire, breakBlocks, source, e -> e.excludeSourceFromDamage = excludeSourceFromDamage); + } + // Paper end @Override public boolean createExplosion(Location loc, float power) {