From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar <aikar@aikar.co> Date: Thu, 2 Apr 2020 17:16:48 -0400 Subject: [PATCH] Don't tick dead players Causes sync chunk loads and who knows what all else. This is safe because Spectators are skipped in unloaded chunks too in vanilla. diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index df409f2dc2c49282f128a9fdd9c248a2f6d9a7c9..957266d14ce2b9b99f7c97289458fc837e4d665a 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -990,7 +990,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player { public void doTick() { try { - if (!this.isSpectator() || !this.touchingUnloadedChunk()) { + if (valid && !this.isSpectator() || !this.touchingUnloadedChunk()) { // Paper - don't tick dead players that are not in the world currently (pending respawn) super.tick(); }