From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Callahan Date: Wed, 8 Apr 2020 02:42:14 -0500 Subject: [PATCH] Async command map building This adds a custom pool inorder to make sure that they are closed without much though, as it doesn't matter if the client is not sent commands if the server is restarting. Using the default async pool caused issues to arise due to the shutdown logic generally being much later. diff --git a/src/main/java/net/minecraft/commands/Commands.java b/src/main/java/net/minecraft/commands/Commands.java index e3394864e29357fec036f9e616472aeab95d035e..b7f1569c662df13f278fc704cabec0400ba7c382 100644 --- a/src/main/java/net/minecraft/commands/Commands.java +++ b/src/main/java/net/minecraft/commands/Commands.java @@ -398,6 +398,24 @@ public class Commands { if ( org.spigotmc.SpigotConfig.tabComplete < 0 ) return; // Spigot // CraftBukkit start // Register Vanilla commands into builtRoot as before + // Paper start - Async command map building + COMMAND_SENDING_POOL.execute(() -> { + this.sendAsync(player); + }); + } + + public static final java.util.concurrent.ThreadPoolExecutor COMMAND_SENDING_POOL = new java.util.concurrent.ThreadPoolExecutor( + 0, 2, 60L, java.util.concurrent.TimeUnit.SECONDS, + new java.util.concurrent.LinkedBlockingQueue<>(), + new com.google.common.util.concurrent.ThreadFactoryBuilder() + .setNameFormat("Paper Async Command Builder Thread Pool - %1$d") + .setUncaughtExceptionHandler(new net.minecraft.DefaultUncaughtExceptionHandlerWithName(net.minecraft.server.MinecraftServer.LOGGER)) + .build(), + new java.util.concurrent.ThreadPoolExecutor.DiscardPolicy() + ); + + private void sendAsync(ServerPlayer player) { + // Paper end - Async command map building Map, CommandNode> map = Maps.newIdentityHashMap(); // Use identity to prevent aliasing issues RootCommandNode vanillaRoot = new RootCommandNode(); @@ -415,7 +433,14 @@ public class Commands { for (CommandNode node : rootcommandnode.getChildren()) { bukkit.add(node.getName()); } + // Paper start - Async command map building + net.minecraft.server.MinecraftServer.getServer().execute(() -> { + runSync(player, bukkit, rootcommandnode); + }); + } + private void runSync(ServerPlayer player, Collection bukkit, RootCommandNode rootcommandnode) { + // Paper end - Async command map building PlayerCommandSendEvent event = new PlayerCommandSendEvent(player.getBukkitEntity(), new LinkedHashSet<>(bukkit)); event.getPlayer().getServer().getPluginManager().callEvent(event); diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index 1a74b7c252d16e5ab2c303e6e96c62e78ef9311c..d84ed437e91a620c294533ddcb098cc11bc16c1f 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -895,6 +895,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop