From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: md_5 Date: Sun, 5 Jan 2014 09:35:01 +1100 Subject: [PATCH] Fix Biome Decoration Crashes We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all! diff --git a/src/main/java/net/minecraft/server/BiomeDecorator.java b/src/main/java/net/minecraft/server/BiomeDecorator.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/BiomeDecorator.java +++ b/src/main/java/net/minecraft/server/BiomeDecorator.java @@ -0,0 +0,0 @@ public class BiomeDecorator { for (j = 0; j < this.z; ++j) { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); + i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot WorldGenerator worldgenerator = biomebase.b(this.b); worldgenerator.generate(this.a, this.b, k, i1, l); @@ -0,0 +0,0 @@ public class BiomeDecorator { for (j = 0; j < this.A; ++j) { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); + i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot (new WorldGenDeadBush(Blocks.DEAD_BUSH)).generate(this.a, this.b, k, i1, l); } @@ -0,0 +0,0 @@ public class BiomeDecorator { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - for (i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); i1 > 0 && this.a.isEmpty(k, i1 - 1, l); --i1) { + for (i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); i1 > 0 && this.a.isEmpty(k, i1 - 1, l); --i1) { // Spigot ; } @@ -0,0 +0,0 @@ public class BiomeDecorator { if (this.b.nextInt(8) == 0) { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); + i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot this.r.generate(this.a, this.b, k, i1, l); } } @@ -0,0 +0,0 @@ public class BiomeDecorator { if (this.b.nextInt(4) == 0) { j = this.c + this.b.nextInt(16) + 8; k = this.d + this.b.nextInt(16) + 8; - l = this.b.nextInt(this.a.getHighestBlockYAt(j, k) * 2); + l = this.b.nextInt(this.getHighestBlockYAt(j, k) * 2); // Spigot this.q.generate(this.a, this.b, j, l, k); } if (this.b.nextInt(8) == 0) { j = this.c + this.b.nextInt(16) + 8; k = this.d + this.b.nextInt(16) + 8; - l = this.b.nextInt(this.a.getHighestBlockYAt(j, k) * 2); + l = this.b.nextInt(this.getHighestBlockYAt(j, k) * 2); // Spigot this.r.generate(this.a, this.b, j, l, k); } for (j = 0; j < this.C; ++j) { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); + i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot this.t.generate(this.a, this.b, k, i1, l); } for (j = 0; j < 10; ++j) { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); + i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot this.t.generate(this.a, this.b, k, i1, l); } if (this.b.nextInt(32) == 0) { j = this.c + this.b.nextInt(16) + 8; k = this.d + this.b.nextInt(16) + 8; - l = this.b.nextInt(this.a.getHighestBlockYAt(j, k) * 2); + l = this.b.nextInt(this.getHighestBlockYAt(j, k) * 2); // Spigot (new WorldGenPumpkin()).generate(this.a, this.b, j, l, k); } for (j = 0; j < this.D; ++j) { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); + i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot this.u.generate(this.a, this.b, k, i1, l); } @@ -0,0 +0,0 @@ public class BiomeDecorator { this.a(1, this.n, 0, 16); this.b(1, this.o, 16, 16); } + + // Spigot Start + private int getHighestBlockYAt(int x, int z) + { + return Math.max( 1, this.a.getHighestBlockYAt( x, z ) ); + } + // Spigot End } --