From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: David Slovikosky Date: Tue, 9 Jun 2020 00:10:03 -0700 Subject: [PATCH] Fix missing chunks due to integer overflow This patch fixes a bug in the EndIslandDensityFunction class where the distance from 0,0 squared overflows the maximum size of an integer. The overflow leads to hard chunk borders around 370,000 blocks from 0,0. After this cutoff there is a few hundred thousand block gap before end land resuming to generate at 530,000 blocks from spawn. This is due to the integer flipping back and forth. The fix for the issue is quite simple, casting chunk coordinates to longs allows the distance calculation to avoid overflow and work as intended. This issue is being tracked in Mojira ticket MC-159283 diff --git a/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java b/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java index 30b6c5839b0da1aea792b7e092f0fcf5e83835db..683474cd96d3a0cdfb3b22d0111c8d3231f01d92 100644 --- a/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java +++ b/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java @@ -501,7 +501,7 @@ public final class DensityFunctions { int j = z / 2; int k = x % 2; int l = z % 2; - float f = 100.0F - Mth.sqrt((float)(x * x + z * z)) * 8.0F; + float f = 100.0F - Mth.sqrt((long) x * (long) x + (long) z * (long) z) * 8.0F; // Paper - cast ints to long to avoid integer overflow f = Mth.clamp(f, -100.0F, 80.0F); for(int m = -12; m <= 12; ++m) {