From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Thu, 16 Nov 2017 12:12:41 +0000 Subject: [PATCH] use CB BlockState implementations for captured blocks When modifying the world, CB will store a copy of the affected blocks in order to restore their state in the case that the event is cancelled. This change only modifies the collection of blocks in the world by normal means, e.g. not during tree population, as the potentially marginal overheads would serve no advantage. CB was using a CraftBlockState for all blocks, which causes issues should any block that uses information beyond a data ID would suffer from missing information, e.g. Skulls. By using CBs CraftBlock#getState(), we will maintain a proper copy of the blockstate that will be valid for restoration, as opposed to dropping information on restoration when the event is cancelled. diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java index 8f3dcda2bdfe2694a510bf842f0146cd029bb618..fb4dd68648e6b7905e6b6469a829a0cad22ed3d7 100644 --- a/src/main/java/net/minecraft/world/level/Level.java +++ b/src/main/java/net/minecraft/world/level/Level.java @@ -152,7 +152,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable { public boolean preventPoiUpdated = false; // CraftBukkit - SPIGOT-5710 public boolean captureBlockStates = false; public boolean captureTreeGeneration = false; - public Map capturedBlockStates = new java.util.LinkedHashMap<>(); + public Map capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper public Map capturedTileEntities = new HashMap<>(); public List captureDrops; public final it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap ticksPerSpawnCategory = new it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap<>(); @@ -383,7 +383,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable { public boolean setBlock(BlockPos pos, BlockState state, int flags, int maxUpdateDepth) { // CraftBukkit start - tree generation if (this.captureTreeGeneration) { - CapturedBlockState blockstate = this.capturedBlockStates.get(pos); + CraftBlockState blockstate = this.capturedBlockStates.get(pos); if (blockstate == null) { blockstate = CapturedBlockState.getTreeBlockState(this, pos, flags); this.capturedBlockStates.put(pos.immutable(), blockstate); @@ -404,7 +404,8 @@ public abstract class Level implements LevelAccessor, AutoCloseable { // CraftBukkit start - capture blockstates boolean captured = false; if (this.captureBlockStates && !this.capturedBlockStates.containsKey(pos)) { - CapturedBlockState blockstate = CapturedBlockState.getBlockState(this, pos, flags); + CraftBlockState blockstate = (CraftBlockState) world.getBlockAt(pos.getX(), pos.getY(), pos.getZ()).getState(); // Paper - use CB getState to get a suitable snapshot + blockstate.setFlag(flags); // Paper - set flag this.capturedBlockStates.put(pos.immutable(), blockstate); captured = true; } @@ -607,7 +608,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable { public BlockState getBlockState(BlockPos pos) { // CraftBukkit start - tree generation if (this.captureTreeGeneration) { - CapturedBlockState previous = this.capturedBlockStates.get(pos); + CraftBlockState previous = this.capturedBlockStates.get(pos); // Paper if (previous != null) { return previous.getHandle(); }