From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 16 May 2016 23:19:16 -0400 Subject: [PATCH] Avoid blocking on Network Manager creation Per Paper issue 294 diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java index 567edb300..4a629aaa1 100644 --- a/src/main/java/net/minecraft/server/ServerConnection.java +++ b/src/main/java/net/minecraft/server/ServerConnection.java @@ -0,0 +0,0 @@ public class ServerConnection { public volatile boolean d; private final List g = Collections.synchronizedList(Lists.newArrayList()); private final List h = Collections.synchronizedList(Lists.newArrayList()); + // Paper start - prevent blocking on adding a new network manager while the server is ticking + private final List pending = Collections.synchronizedList(Lists.newArrayList()); + private void addPending() { + synchronized (pending) { + this.h.addAll(pending); // Paper - OBFHELPER - List of network managers + pending.clear(); + } + } + // Paper end public ServerConnection(MinecraftServer minecraftserver) { this.f = minecraftserver; @@ -0,0 +0,0 @@ public class ServerConnection { channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND)); NetworkManager networkmanager = new NetworkManager(EnumProtocolDirection.SERVERBOUND); - ServerConnection.this.h.add(networkmanager); + pending.add(networkmanager); // Paper channel.pipeline().addLast("packet_handler", networkmanager); networkmanager.setPacketListener(new HandshakeListener(ServerConnection.this.f, networkmanager)); } @@ -0,0 +0,0 @@ public class ServerConnection { synchronized (this.h) { // Spigot Start + addPending(); // Paper // This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 ) { --