From 72ebe0e580f444f77811a5526d36343b3173a962 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 19 Apr 2020 00:05:46 -0400 Subject: [PATCH] Fix Longstanding Broken behavior of PlayerJoinEvent For years, plugin developers have had to delay many things they do inside of the PlayerJoinEvent by 1 tick to make it actually work. This all boiled down to 1 reason why: The event fired before the player was fully ready and joined to the world! Additionally, if that player logged out on a vehicle, the event fired before the vehicle was even loaded, so that plugins had no access to the vehicle during this event either. This change finally fixes this issue, fully preparing the player into the world as a fully ready entity, vehicle included. There should be no plugins that break because of this change, but might improve consistency with other plugins instead. For example, if 2 plugins listens to this event, and the first one teleported the player in the event, then the 2nd plugin actually would be getting a valid player! This was very non deterministic. This change will ensure every plugin receives a deterministic result, and should no longer require 1 tick delays anymore. diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java index 7403be0b2..e737381b3 100644 --- a/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java @@ -175,6 +175,11 @@ public abstract class PlayerList { this.j.put(entityplayer.getUniqueID(), entityplayer); // this.sendAll(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, new EntityPlayer[]{entityplayer})); // CraftBukkit - replaced with loop below + // Paper start - correctly register player BEFORE PlayerJoinEvent, so the entity is valid and doesn't require tick delay hacks + worldserver.addPlayerJoin(entityplayer); + this.server.getBossBattleCustomData().a(entityplayer); // see commented out section below worldserver.addPlayerJoin(entityplayer); + mountSavedVehicle(entityplayer, worldserver, nbttagcompound); + // Paper end // CraftBukkit start PlayerJoinEvent playerJoinEvent = new PlayerJoinEvent(cserver.getPlayer(entityplayer), joinMessage); cserver.getPluginManager().callEvent(playerJoinEvent); @@ -206,7 +211,7 @@ public abstract class PlayerList { continue; } - entityplayer.playerConnection.sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, new EntityPlayer[] { entityplayer1})); + entityplayer.playerConnection.sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, new EntityPlayer[]{entityplayer1})); } entityplayer.sentListPacket = true; // CraftBukkit end @@ -215,8 +220,8 @@ public abstract class PlayerList { // CraftBukkit start - Only add if the player wasn't moved in the event if (entityplayer.world == worldserver && !worldserver.getPlayers().contains(entityplayer)) { - worldserver.addPlayerJoin(entityplayer); - this.server.getBossBattleCustomData().a(entityplayer); + //worldserver.addPlayerJoin(entityplayer); // Paper - moved up + //this.server.getBossBattleCustomData().a(entityplayer); // Paper - moved up - if mapping changes, update above } worldserver = server.getWorldServer(entityplayer.dimension); // CraftBukkit - Update in case join event changed it @@ -234,6 +239,11 @@ public abstract class PlayerList { playerconnection.sendPacket(new PacketPlayOutEntityEffect(entityplayer.getId(), mobeffect)); } + // Paper start - move vehicle into method so it can be called above - short circuit around that code + onPlayerJoinFinish(entityplayer, worldserver, s1); + } + private void mountSavedVehicle(EntityPlayer entityplayer, WorldServer worldserver, NBTTagCompound nbttagcompound) { + // Paper end if (nbttagcompound != null && nbttagcompound.hasKeyOfType("RootVehicle", 10)) { NBTTagCompound nbttagcompound1 = nbttagcompound.getCompound("RootVehicle"); // CraftBukkit start @@ -275,6 +285,10 @@ public abstract class PlayerList { } } + // Paper start + } + public void onPlayerJoinFinish(EntityPlayer entityplayer, WorldServer worldserver, String s1) { + // Paper end entityplayer.syncInventory(); // Paper start - Add to collideRule team if needed final Scoreboard scoreboard = this.getServer().getWorldServer(DimensionManager.OVERWORLD).getScoreboard(); -- 2.25.1