From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 22 Jan 2017 18:07:56 -0500 Subject: [PATCH] Cap Entity Collisions Limit a single entity to colliding a max of configurable times per tick. This will alleviate issues where living entities are hoarded in 1x1 pens This is not tied to the maxEntityCramming rule. Cramming will still apply just as it does in Vanilla, but entity pushing logic will be capped. You can set this to 0 to disable collisions. diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -0,0 +0,0 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess public long activatedTick = Integer.MIN_VALUE; public void inactiveTick() { } // Spigot end + protected int numCollisions = 0; // Paper - Cap entity collisions // Paper start - Entity origin API @javax.annotation.Nullable private org.bukkit.util.Vector origin; diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java @@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable { } Iterator iterator1 = list.iterator(); + this.numCollisions = Math.max(0, this.numCollisions - this.level().paperConfig().collisions.maxEntityCollisions); // Paper - Cap entity collisions - while (iterator1.hasNext()) { + while (iterator1.hasNext() && this.numCollisions < this.level().paperConfig().collisions.maxEntityCollisions) { // Paper - Cap entity collisions Entity entity1 = (Entity) iterator1.next(); - + entity1.numCollisions++; // Paper - Cap entity collisions + this.numCollisions++; // Paper - Cap entity collisions this.doPush(entity1); } }