From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Phoenix616 Date: Sun, 20 Jun 2021 16:35:42 +0100 Subject: [PATCH] Don't apply cramming damage to players It does not make a lot of sense to damage players if they get crammed, especially as the usecase of teleporting lots of players to the same location isn't too uncommon and killing all those players isn't really what one would expect to happen. For those who really want it a config option is provided. diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index 87652ea4f3950c2161b3405dcfef03bd196f1237..f0655e6c9c0f60b57912a76448706d49ce774dce 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -1814,7 +1814,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player { @Override public boolean isInvulnerableTo(ServerLevel world, DamageSource source) { - return super.isInvulnerableTo(world, source) || this.isChangingDimension() && !source.is(DamageTypes.ENDER_PEARL); + return super.isInvulnerableTo(world, source) || (this.isChangingDimension() && !source.is(DamageTypes.ENDER_PEARL)) || (!this.level().paperConfig().collisions.allowPlayerCrammingDamage && source.is(DamageTypes.CRAMMING)); // Paper - disable player cramming; } @Override