From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 28 Mar 2016 20:46:14 -0400 Subject: [PATCH] Configurable Chunk Inhabited Time Vanilla stores how long a chunk has been active on a server, and dynamically scales some aspects of vanilla gameplay to this factor. For people who want all chunks to be treated equally, you can chose a fixed value. This allows to fine-tune vanilla gameplay. diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java index 0a08287d3b0471b01ee38eb62f92f542da35c07d..3a613d3fb6240a504724ba42b9aadaa0881b3ac1 100644 --- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java +++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java @@ -327,6 +327,13 @@ public class LevelChunk extends ChunkAccess { return new ChunkAccess.TicksToSave(this.blockTicks, this.fluidTicks); } + // Paper start + @Override + public long getInhabitedTime() { + return this.level.paperConfig().chunks.fixedChunkInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig().chunks.fixedChunkInhabitedTime; + } + // Paper end + @Override public GameEventDispatcher getEventDispatcher(int ySectionCoord) { Level world = this.level;