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Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fa99e752 PR-1007: Add ItemMeta#getAsComponentString() 94a91782 Fix copy-pasted BlockType.Typed documentation 9b34ac8c Largely restore deprecated PotionData API 51a6449b PR-1008: Deprecate ITEMS_TOOLS, removed in 1.20.5 702d15fe Fix Javadoc reference 42f6cdf4 PR-919: Add internal ItemType and BlockType, delegate Material methods to them 237bb37b SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent 035ea146 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it 8c7880fb PR-1004: Improve field rename handling and centralize conversion between bukkit and string more 87c90e93 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent CraftBukkit Changes: 4af0f22e8 SPIGOT-7664: Item meta should prevail over block states c2ccc46ec SPIGOT-7666: Fix access to llama and horse special slot 124ac66d7 SPIGOT-7665: Fix ThrownPotion#getEffects() implementation only bringing custom effects 66f1f439a Restore null page behaviour of signed books even though not strictly allowed by API 6118e5398 Fix regression listening to minecraft:brand custom payloads c1a26b366 Fix unnecessary and potential not thread-safe chat visibility check 12360a7ec Remove unused imports 147b098b4 PR-1397: Add ItemMeta#getAsComponentString() 428aefe0e Largely restore deprecated PotionData API afe5b5ee9 PR-1275: Add internal ItemType and BlockType, delegate Material methods to them 8afeafa7d SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent 4e7d749d4 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it 441880757 Support both entity_data and bucket_entity_data on axolotl/fish buckets 0e22fdd1e Fix custom direct BlockState being not correctly set in DamageSource f2182ed47 SPIGOT-7659: TropicalFishBucketMeta should use BUCKET_ENTITY_DATA 2a6207fe1 PR-1393: Improve field rename handling and centralize conversion between bukkit and string more c024a5039 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent 741b84480 PR-1390: Improve internal handling of damage sources 0364df4e1 SPIGOT-7657: Error when loading angry entities
115 lines
4 KiB
Diff
115 lines
4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Cryptite <cryptite@gmail.com>
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Date: Mon, 1 May 2023 16:22:43 -0500
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Subject: [PATCH] Add PlayerShieldDisableEvent
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Called whenever a players shield is disabled. This is mainly caused by
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attacking players or monsters that carry axes.
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The event, while similar to the PlayerItemCooldownEvent, offers other
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behaviour and can hence not be implemented as a childtype of said event.
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Specifically, cancelling the event prevents the game events from being
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sent to the player.
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Plugins listening to just the PlayerItemCooldownEvent may not want said
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sideeffects, meaning the disable event cannot share a handlerlist with
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the cooldown event.
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..25c13b01c5630a6de30058532458d779763e4e42
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java
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@@ -0,0 +1,92 @@
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+package io.papermc.paper.event.player;
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+
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+import com.google.common.base.Preconditions;
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+import org.bukkit.entity.Entity;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Called whenever a players shield is disabled due to an attack from another entity that was capable of disabling the
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+ * shield. This, most commonly, may be another player attacking with an axe.
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+ * <p>
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+ * Notably, this even is distinct from a {@link PlayerItemCooldownEvent} and will fire prior to the item going on
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+ * cooldown.
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+ * It follows that, if this event is cancelled, no {@link PlayerItemCooldownEvent} is called as the shield is never
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+ * disabled in the first place.
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+ */
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+public class PlayerShieldDisableEvent extends PlayerEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private final Entity damager;
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+ private int cooldown;
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+
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+ private boolean cancelled;
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+
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+ @ApiStatus.Internal
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+ public PlayerShieldDisableEvent(@NotNull final Player player, @NotNull final Entity damager, final int cooldown) {
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+ super(player);
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+ this.damager = damager;
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+ this.cooldown = cooldown;
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+ }
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+
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+ /**
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+ * Provides the damager that disabled the shield.
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+ *
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+ * @return the entity instance that damaged the player in a way that caused the shield to be disabled.
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+ */
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+ @NotNull
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+ public Entity getDamager() {
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+ return this.damager;
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+ }
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+
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+ /**
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+ * Gets the cooldown the disabled shield will be disabled for in ticks.
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+ * <p>
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+ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
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+ * as said event is called if this event is not cancelled.
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+ *
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+ * @return cooldown in ticks
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+ */
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+ public int getCooldown() {
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+ return this.cooldown;
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+ }
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+
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+ /**
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+ * Sets the cooldown of the shield in ticks.
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+ * <p>
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+ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
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+ * as said event is called if this event is not cancelled.
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+ *
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+ * @param cooldown cooldown in ticks, has to be a positive number
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+ */
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+ public void setCooldown(int cooldown) {
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+ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
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+ this.cooldown = cooldown;
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+ }
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(final boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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