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122 lines
6 KiB
Diff
122 lines
6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 3 May 2020 22:35:09 -0400
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Subject: [PATCH] Optimize Voxel Shape Merging
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This method shows up as super hot in profiler, and also a high "self" time.
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Upon analyzing, it appears most usages of this method fall down to the final
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else statement of the nasty ternary.
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Upon even further analyzation, it appears then the majority of those have a
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consistent list 1.... One with Infinity head and Tails.
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First optimization is to detect these infinite states and immediately return that
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VoxelShapeMergerList so we can avoid testing the rest for most cases.
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Break the method into 2 to help the JVM promote inlining of this fast path.
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Then it was also noticed that VoxelShapeMergerList constructor is also a hotspot
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with a high self time...
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Well, knowing that in most cases our list 1 is actualy the same value, it allows
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us to know that with an infinite list1, the result on the merger is essentially
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list2 as the final values.
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This let us analyze the 2 potential states (Infinite with 2 sources or 4 sources)
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and compute a deterministic result for the MergerList values.
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Additionally, this lets us avoid even allocating new objects for this too, further
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reducing memory usage.
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diff --git a/net/minecraft/world/phys/shapes/IndirectMerger.java b/net/minecraft/world/phys/shapes/IndirectMerger.java
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index 60b56a5086b8aad0fad693f686b89138b3a4c80d..5b079ec43c259368d0eed4e8385880712abda4f7 100644
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--- a/net/minecraft/world/phys/shapes/IndirectMerger.java
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+++ b/net/minecraft/world/phys/shapes/IndirectMerger.java
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@@ -10,12 +10,32 @@ public class IndirectMerger implements IndexMerger {
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private final int[] firstIndices;
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private final int[] secondIndices;
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private final int resultLength;
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+ // Paper start
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+ private static final int[] INFINITE_B_1 = {1, 1};
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+ private static final int[] INFINITE_B_0 = {0, 0};
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+ private static final int[] INFINITE_C = {0, 1};
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+ // Paper end
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public IndirectMerger(DoubleList lower, DoubleList upper, boolean excludeUpper, boolean excludeLower) {
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double d = Double.NaN;
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int size = lower.size();
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int size1 = upper.size();
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int i = size + size1;
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+ // Paper start - optimize common path of infinity doublelist
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+ double tail = lower.getDouble(size - 1);
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+ double head = lower.getDouble(0);
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+ if (head == Double.NEGATIVE_INFINITY && tail == Double.POSITIVE_INFINITY && !excludeUpper && !excludeLower && (size == 2 || size == 4)) {
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+ this.result = upper.toDoubleArray();
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+ this.resultLength = upper.size();
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+ if (size == 2) {
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+ this.firstIndices = INFINITE_B_0;
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+ } else {
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+ this.firstIndices = INFINITE_B_1;
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+ }
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+ this.secondIndices = INFINITE_C;
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+ return;
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+ }
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+ // Paper end
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this.result = new double[i];
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this.firstIndices = new int[i];
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this.secondIndices = new int[i];
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diff --git a/net/minecraft/world/phys/shapes/Shapes.java b/net/minecraft/world/phys/shapes/Shapes.java
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index e1b4c4b53844b0755e0640a05e8782fd9a7700a2..e759221fb54aa510d2d8bbba47e1d794367aec6d 100644
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--- a/net/minecraft/world/phys/shapes/Shapes.java
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+++ b/net/minecraft/world/phys/shapes/Shapes.java
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@@ -279,9 +279,22 @@ public final class Shapes {
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}
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@VisibleForTesting
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- protected static IndexMerger createIndexMerger(int size, DoubleList list1, DoubleList list2, boolean excludeUpper, boolean excludeLower) {
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+ private static IndexMerger createIndexMerger(int size, DoubleList list1, DoubleList list2, boolean excludeUpper, boolean excludeLower) { // Paper - private
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+ // Paper start - fast track the most common scenario
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+ // doublelist is usually a DoubleArrayList with Infinite head/tails that falls to the final else clause
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+ // This is actually the most common path, so jump to it straight away
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+ if (list1.getDouble(0) == Double.NEGATIVE_INFINITY && list1.getDouble(list1.size() - 1) == Double.POSITIVE_INFINITY) {
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+ return new IndirectMerger(list1, list2, excludeUpper, excludeLower);
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+ }
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+ // Split out rest to hopefully inline the above
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+ return lessCommonMerge(size, list1, list2, excludeUpper, excludeLower);
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+ }
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+
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+ private static IndexMerger lessCommonMerge(int size, DoubleList list1, DoubleList list2, boolean excludeUpper, boolean excludeLower) {
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+ // Paper end - fast track the most common scenario
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int i = list1.size() - 1;
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int i1 = list2.size() - 1;
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+ // Paper note - Rewrite below as optimized order if instead of nasty ternary
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if (list1 instanceof CubePointRange && list2 instanceof CubePointRange) {
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long l = lcm(i, i1);
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if (size * l <= 256L) {
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@@ -289,14 +302,21 @@ public final class Shapes {
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}
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}
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- if (list1.getDouble(i) < list2.getDouble(0) - 1.0E-7) {
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+ // Paper start - Identical happens more often than Disjoint
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+ if (i == i1 && Objects.equals(list1, list2)) {
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+ if (list1 instanceof IdenticalMerger) {
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+ return (IndexMerger) list1;
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+ } else if (list2 instanceof IdenticalMerger) {
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+ return (IndexMerger) list2;
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+ }
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+ return new IdenticalMerger(list1);
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+ } else if (list1.getDouble(i) < list2.getDouble(0) - 1.0E-7) {
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+ // Paper end - Identical happens more often than Disjoint
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return new NonOverlappingMerger(list1, list2, false);
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} else if (list2.getDouble(i1) < list1.getDouble(0) - 1.0E-7) {
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return new NonOverlappingMerger(list2, list1, true);
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} else {
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- return (IndexMerger)(i == i1 && Objects.equals(list1, list2)
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- ? new IdenticalMerger(list1)
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- : new IndirectMerger(list1, list2, excludeUpper, excludeLower));
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+ return new IndirectMerger(list1, list2, excludeUpper, excludeLower); // Paper - Identical happens more often than Disjoint
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}
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}
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