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2db85c553f
We will now store the world ID. It may not be used if the entity is loaded before the world in question is, but it might be used later on, should the entity come after the world. Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
27 lines
1.5 KiB
Diff
27 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: 2277 <38501234+2277@users.noreply.github.com>
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Date: Tue, 31 Mar 2020 10:33:55 +0100
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Subject: [PATCH] Move player to spawn point if spawn in unloaded world
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The code following this has better support for null worlds to move
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them back to the world spawn.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index e02d349f4353f96318d858a1aa70dfc4fadb6c71..f78c79f34b4ee89a72fe5a57da0eb4010cfea07c 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1813,9 +1813,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
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bworld = server.getWorld(worldName);
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}
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- if (bworld == null) {
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- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(World.OVERWORLD).getWorld();
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- }
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+ // Paper start - Move player to spawn point if spawn in unloaded world
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+// if (bworld == null) {
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+// bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(World.OVERWORLD).getWorld();
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+// }
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+ // Paper end - Move player to spawn point if spawn in unloaded world
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spawnIn(bworld == null ? null : ((CraftWorld) bworld).getHandle());
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}
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