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34 lines
2.2 KiB
Diff
34 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bjarne Koll <lynxplay101@gmail.com>
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Date: Fri, 12 Jul 2024 19:09:44 +0200
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Subject: [PATCH] Correctly call PlayerItemBreakEvent
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The minecraft 1.21 update changed the invocation order in
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ItemStack#hurtAndBreak, now first shrinking the itemstack to a count of
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zero and then invoking the break callback.
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This leads to spigots logic no longer firing at all. This patch now
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correctly executes on count of zero and temporarily bumps the count to
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one before passing it to event handlers to maintain compatibility with
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the event contracts.
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This fix was chosen over invoking the callback prior to shrinking the
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stack to not disrupt potential new vanilla changes that might depend on
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this behaviour.
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diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
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index 0f2b3c5ca88478a541bf9e61ae61cc99a7d08836..2c312c0b741fb96a008881e9e01fa660a1fb63ab 100644
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--- a/src/main/java/net/minecraft/world/item/ItemStack.java
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+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
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@@ -731,8 +731,10 @@ public final class ItemStack implements DataComponentHolder {
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this.hurtAndBreak(amount, worldserver, entity, (item) -> { // Paper - Add EntityDamageItemEvent
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// CraftBukkit start - Check for item breaking
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- if (this.count == 1 && entity instanceof net.minecraft.world.entity.player.Player) {
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+ if (this.count == 0 && entity instanceof net.minecraft.world.entity.player.Player) { // Paper - correctly call item break event - run if count reached 0
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+ this.setCount(1); // Paper - correctly call item break event - grow to count 1
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org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerItemBreakEvent((net.minecraft.world.entity.player.Player) entity, this);
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+ this.setCount(0); // Paper - correctly call item break event - reset to count 0
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}
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// CraftBukkit end
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if (slot != null) entity.onEquippedItemBroken(item, slot); // Paper - itemstack damage API - do not process entity related callbacks when damaging from API
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