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https://github.com/PaperMC/Paper.git
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58 lines
2.3 KiB
Diff
58 lines
2.3 KiB
Diff
--- a/net/minecraft/server/GameRules.java
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+++ b/net/minecraft/server/GameRules.java
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@@ -106,7 +106,7 @@
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}
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public <T extends GameRules.GameRuleValue<T>> T get(GameRules.GameRuleKey<T> gamerules_gamerulekey) {
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- return (GameRules.GameRuleValue) this.J.get(gamerules_gamerulekey);
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+ return (T) this.J.get(gamerules_gamerulekey); // CraftBukkit - decompile error
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}
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public NBTTagCompound a() {
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@@ -137,8 +137,8 @@
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}
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private static <T extends GameRules.GameRuleValue<T>> void a(GameRules.GameRuleVisitor gamerules_gamerulevisitor, GameRules.GameRuleKey<?> gamerules_gamerulekey, GameRules.GameRuleDefinition<?> gamerules_gameruledefinition) {
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- gamerules_gamerulevisitor.a(gamerules_gamerulekey, gamerules_gameruledefinition);
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- gamerules_gameruledefinition.a(gamerules_gamerulevisitor, gamerules_gamerulekey);
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+ gamerules_gamerulevisitor.a((GameRules.GameRuleKey<T>) gamerules_gamerulekey, (GameRules.GameRuleDefinition<T>) gamerules_gameruledefinition); // CraftBukkit - decompile error
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+ ((GameRules.GameRuleDefinition<T>) gamerules_gameruledefinition).a(gamerules_gamerulevisitor, (GameRules.GameRuleKey<T>) gamerules_gamerulekey); // CraftBukkit - decompile error
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}
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public boolean getBoolean(GameRules.GameRuleKey<GameRules.GameRuleBoolean> gamerules_gamerulekey) {
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@@ -189,7 +189,7 @@
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}
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@Override
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- protected void setValue(String s) {
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+ public void setValue(String s) { // PAIL - protected->public
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this.b = Boolean.parseBoolean(s);
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}
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@@ -244,7 +244,7 @@
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}
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@Override
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- protected void setValue(String s) {
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+ public void setValue(String s) { // PAIL - protected->public
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this.b = c(s);
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}
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@@ -298,7 +298,7 @@
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}
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- protected abstract void setValue(String s);
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+ public abstract void setValue(String s); // PAIL - private->public
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public abstract String getValue();
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@@ -332,7 +332,7 @@
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}
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public T getValue() {
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- return (GameRules.GameRuleValue) this.b.apply(this);
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+ return this.b.apply(this); // CraftBukkit - decompile error
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}
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public void a(GameRules.GameRuleVisitor gamerules_gamerulevisitor, GameRules.GameRuleKey<T> gamerules_gamerulekey) {
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