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Since 1.21.2, vanilla split relative teleportation flags into position and delta/velocity flags into separate enum entries. This highlighted a design flaw in the paper api addition for teleport flags, which just simply mirrored internals while also only being able to apply the delta/velocity part of a flag, given the teleport target is always absolute in the API. This patch proposes to simply no longer expose the non-velocity related flags to the API, instead marking the entire Relative enum as being purely velocity related, as non-velocity related flags are not useful to callers. This was done over simply exposing all internal flags, as another vanilla change to the internal enum would result in the same breakage. The newly proposed API *only* promises that the passed flags prevent the loss of velocity in the specific axis/context, which should be independent enough of vanillas specific implementation of this feature.
51 lines
2.4 KiB
Diff
51 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TreyRuffy <TreyRuffy@users.noreply.github.com>
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Date: Fri, 27 May 2022 02:26:08 -0600
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Subject: [PATCH] Flying Fall Damage
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 30e0a5fe3f9bd85d2b702c2c877c5682ed35d461..aca888c2f02b09ac6739bdc81b194c4527dd69f5 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -196,6 +196,7 @@ public abstract class Player extends LivingEntity {
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private boolean ignoreFallDamageFromCurrentImpulse;
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private int currentImpulseContextResetGraceTime;
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public boolean affectsSpawning = true; // Paper - Affects Spawning API
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+ public net.kyori.adventure.util.TriState flyingFallDamage = net.kyori.adventure.util.TriState.NOT_SET; // Paper - flying fall damage
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// CraftBukkit start
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public boolean fauxSleeping;
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@@ -1651,7 +1652,7 @@ public abstract class Player extends LivingEntity {
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@Override
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public boolean causeFallDamage(float fallDistance, float damageMultiplier, DamageSource damageSource) {
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- if (this.abilities.mayfly) {
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+ if (this.abilities.mayfly && !this.flyingFallDamage.toBooleanOrElse(false)) { // Paper - flying fall damage
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return false;
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} else {
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if (fallDistance >= 2.0F) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 1cbb5b0b53d9c8f0bee82d4f4ee2cfd5caf835db..01062856483557c874f54bc610c3d13fca44ef05 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -2603,6 +2603,19 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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this.getHandle().onUpdateAbilities();
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}
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+ // Paper start - flying fall damage
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+ @Override
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+ public void setFlyingFallDamage(@NotNull net.kyori.adventure.util.TriState flyingFallDamage) {
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+ getHandle().flyingFallDamage = flyingFallDamage;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public net.kyori.adventure.util.TriState hasFlyingFallDamage() {
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+ return getHandle().flyingFallDamage;
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+ }
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+ // Paper end - flying fall damage
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+
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@Override
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public int getNoDamageTicks() {
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if (this.getHandle().spawnInvulnerableTime > 0) {
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