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- Save level.dat first, in case the shutdown is killed later - Force run minecraftserver tasks and the chunk source tasks while waiting for the chunk system to empty, as there's simply too much trash that could prevent them from executing during the chunk source tick (i.e "time left in tick" logic).
59 lines
2.6 KiB
Diff
59 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 5 Mar 2022 17:12:52 -0800
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Subject: [PATCH] Fix save problems on shutdown
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- Save level.dat first, in case the shutdown is killed later
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- Force run minecraftserver tasks and the chunk source tasks
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while waiting for the chunk system to empty, as there's simply
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too much trash that could prevent them from executing during
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the chunk source tick (i.e "time left in tick" logic).
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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}
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+ // Paper start - let's be a little more intelligent around crashes
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+ // make sure level.dat saves
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+ for (ServerLevel level : this.getAllLevels()) {
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+ level.saveLevelDat();
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+ }
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+ // Paper end - let's be a little more intelligent around crashes
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+
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while (this.levels.values().stream().anyMatch((worldserver1) -> {
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return worldserver1.getChunkSource().chunkMap.hasWork();
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})) {
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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worldserver.getChunkSource().tick(() -> {
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return true;
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}, false);
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+ while (worldserver.getChunkSource().pollTask()); // Paper - drain tasks
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}
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- this.waitUntilNextTick();
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+ while (this.pollTask()); // Paper - drain tasks
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}
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this.saveAllChunks(false, true, false);
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
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}
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}
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+ // Paper start
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+ this.saveLevelDat();
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+ }
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+ public void saveLevelDat() {
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+ this.saveLevelData();
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+ // Paper end
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// CraftBukkit start - moved from MinecraftServer.saveChunks
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ServerLevel worldserver1 = this;
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