mirror of
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efd47e3a68
* Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor 201399fb PR-853: Add API for directly setting Display transformation matrices ecfa559a PR-849: Add InventoryView#setTitle 653d7edb SPIGOT-519: Add TNTPrimeEvent 22fccc09 PR-846: Add method to get chunk load level a070a52c PR-844: Add methods to convert Vector to and from JOML vectors cc7111fe PR-276: Add accessors to Wither's invulnerability ticks 777d24e9 SPIGOT-7209: Accessors and events for player's exp cooldown ccb2d01b SPIGOT-6308: Deprecate the location name property of map items cd04a31b PR-780: Add PlayerSpawnChangeEvent 7d1f5b64 SPIGOT-6780: Improve documentation for World#spawnFallingBlock 5696668a SPIGOT-6885: Add test and easier to debug code for reference in yaml configuration comments 2e13cff7 PR-589: Expand the FishHook API 2c7d3da5 PR-279: Minor edits to various Javadocs CraftBukkit Changes: 01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting 7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices a7cfc778f PR-1176: Add InventoryView#setTitle 563d42226 SPIGOT-519: Add TNTPrimeEvent ccbc6abca Add test for Chunk.LoadLevel mirroring 2926e0513 PR-1171: Add method to get chunk load level 63cad7f84 PR-375: Add accessors to Wither's invulnerability ticks bfd8b1ac8 SPIGOT-7209: Accessors and events for player's exp cooldown f92a41c39 PR-1181: Consolidate Location conversion code 10f866759 SPIGOT-6308: Deprecate the location name property of map items 82f7b658a PR-1095: Add PlayerSpawnChangeEvent b421af7e4 PR-808: Expand the FishHook API 598ad7b3f Increase outdated build delay Spigot Changes: d1bd3bd2 Rebuild patches e4265cc8 SPIGOT-7297: Entity Tracking Range option for Display entities * Work around javac bug * Call PlayerSpawnChangeEvent * Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor 201399fb PR-853: Add API for directly setting Display transformation matrices CraftBukkit Changes: 01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting 7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices Spigot Changes: 7da74dae Rebuild patches
202 lines
6 KiB
Diff
202 lines
6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 19 May 2021 18:58:24 -0700
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Subject: [PATCH] Add PlayerSetSpawnEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..c615dbe6ca1289bb090b8e28e98b9ad7b0af8b2a
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
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@@ -0,0 +1,175 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import net.kyori.adventure.text.Component;
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+import org.bukkit.Location;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Called when a player's spawn is set, either by themselves or otherwise.<br>
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+ * Cancelling this event will prevent the spawn from being set.
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+ */
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+public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private final Cause cause;
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+ private Location location;
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+ private boolean forced;
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+ private boolean notifyPlayer;
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+ private Component notification;
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+
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+ private boolean cancelled;
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+
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+ public PlayerSetSpawnEvent(@NotNull Player who, @NotNull Cause cause, @Nullable Location location, boolean forced, boolean notifyPlayer, @Nullable Component notification) {
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+ super(who);
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+ this.cause = cause;
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+ this.location = location;
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+ this.forced = forced;
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+ this.notifyPlayer = notifyPlayer;
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+ this.notification = notification;
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+ }
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+
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+ /**
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+ * Gets the cause of this event.
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+ *
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+ * @return the cause
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+ */
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+ @NotNull
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+ public Cause getCause() {
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+ return cause;
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+ }
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+
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+ /**
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+ * Gets the location that the spawn is set to. The yaw
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+ * of this location is the spawn angle. Mutating this location
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+ * will change the resulting spawn point of the player. Use
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+ * {@link Location#clone()} to get a copy of this location.
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+ *
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+ * @return the spawn location, or null if removing the location
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+ */
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+ @Nullable
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+ public Location getLocation() {
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+ return location;
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+ }
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+
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+ /**
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+ * Sets the location to be set as the spawn location. The yaw
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+ * of this location is the spawn angle.
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+ *
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+ * @param location the spawn location, or null to remove the spawn location
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+ */
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+ public void setLocation(@Nullable Location location) {
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+ this.location = location;
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+ }
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+
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+ /**
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+ * Gets if this is a force spawn location
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+ *
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+ * @return true if forced
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+ */
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+ public boolean isForced() {
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+ return forced;
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+ }
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+
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+ /**
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+ * Sets if this is a forced spawn location
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+ *
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+ * @param forced true to force
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+ */
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+ public void setForced(boolean forced) {
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+ this.forced = forced;
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+ }
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+
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+ /**
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+ * Gets if this action will notify the player their spawn
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+ * has been set.
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+ *
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+ * @return true to notify
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+ */
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+ public boolean willNotifyPlayer() {
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+ return notifyPlayer;
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+ }
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+
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+ /**
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+ * Sets if this action will notify the player that their spawn
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+ * has been set.
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+ *
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+ * @param notifyPlayer true to notify
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+ */
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+ public void setNotifyPlayer(boolean notifyPlayer) {
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+ this.notifyPlayer = notifyPlayer;
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+ }
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+
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+ /**
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+ * Gets the notification message that will be sent to the player
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+ * if {@link #willNotifyPlayer()} returns true.
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+ *
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+ * @return null if no notification
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+ */
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+ @Nullable
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+ public Component getNotification() {
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+ return notification;
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+ }
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+
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+ /**
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+ * Sets the notification message that will be sent to the player.
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+ *
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+ * @param notification null to send no message
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+ */
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+ public void setNotification(@Nullable Component notification) {
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+ this.notification = notification;
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+ }
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @Override
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+ public @NotNull HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+
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+ public enum Cause {
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+ /**
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+ * When a player interacts successfully with a bed.
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+ */
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+ BED,
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+ /**
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+ * When a player interacts successfully with a respawn anchor.
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+ */
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+ RESPAWN_ANCHOR,
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+ /**
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+ * When a player respawns.
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+ */
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+ PLAYER_RESPAWN,
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+ /**
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+ * When the {@code /spawnpoint} command is used on a player.
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+ */
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+ COMMAND,
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+ /**
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+ * When a plugin uses {@link Player#setBedSpawnLocation(Location)} or
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+ * {@link Player#setBedSpawnLocation(Location, boolean)}.
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+ */
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+ PLUGIN,
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+ /**
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+ * Fallback cause.
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+ */
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+ UNKNOWN,
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java b/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
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index c2884bc20f0040b15dc035f4761d021e7343960d..3ea03540ce2882bbb482d9bd69a015a7fc040bfd 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
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@@ -12,8 +12,10 @@ import org.jetbrains.annotations.Nullable;
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/**
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* This event is fired when the spawn point of the player is changed.
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* @apiNote draft API
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+ * @deprecated use {@link com.destroystokyo.paper.event.player.PlayerSetSpawnEvent}
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*/
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@ApiStatus.Experimental
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+@Deprecated(forRemoval = true) // Paper
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public class PlayerSpawnChangeEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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