PaperMC/Spigot-Server-Patches/0404-Don-t-allow-digging-into-unloaded-chunks.patch
Shane Freeder 0318e62b45
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
0969eedc Clarify furnace burn time behaviour as per SPIGOT-844
16453bfd SPIGOT-4503: Add API to insert complete ItemStack into Jukebox

CraftBukkit Changes:
dff66dfc Reduce copying of positions from block states
91cae6ef SPIGOT-4387: Durability looping from cancelled BlockPlaceEvent
24c5e68c SPIGOT-4493: Allow burnt out furnaces to remain lit like Vanilla whilst retaining SPIGOT-844 API
bc943daf Fix Jukebox API not synchronizing playing data with state
fe89a8c1 SPIGOT-4503: Add API to insert complete ItemStack into Jukebox
fc102494 Make CraftBlockState use BlockPosition
89ab4887 SPIGOT-4543: Jukebox playing calls should not use legacy data
6ff5a64c SPIGOT-4541: Cancelled bucket events require inventory update
2018-12-23 17:04:13 +00:00

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1.2 KiB
Diff

From 2d44fd64a42e7094966027f4f83c3b2705b1b202 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 11 Nov 2018 21:01:09 +0000
Subject: [PATCH] Don't allow digging into unloaded chunks
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 96db9121b..44fabe240 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1223,6 +1223,11 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
case START_DESTROY_BLOCK:
case ABORT_DESTROY_BLOCK:
case STOP_DESTROY_BLOCK:
+ // Paper start - Don't allow digging in unloaded chunks
+ if (!worldserver.isChunkLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4, true)) {
+ return;
+ }
+ // Paper end - Don't allow digging in unloaded chunks
double d0 = this.player.locX - ((double) blockposition.getX() + 0.5D);
double d1 = this.player.locY - ((double) blockposition.getY() + 0.5D) + 1.5D;
double d2 = this.player.locZ - ((double) blockposition.getZ() + 0.5D);
--
2.20.1