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597263fd55
Still need to send keep alives and kick for idle Fixes #3299
23 lines
1.5 KiB
Diff
23 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Sun, 19 Apr 2020 12:25:20 +0200
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Subject: [PATCH] Allow sleeping players to float
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This change lets players who are in their bed have a position which is above
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ground for a longer period of time. This is because of the server not setting
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their position to the ground/exit location when entering the bed, resulting in
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the server believing they're still in the air.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index d77b28ab4a5fc93a325a0d5594f66f4f143bd318..0ad23cd1f79621e64fa25582b36b1b26301e2264 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -160,7 +160,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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this.player.setLocation(this.l, this.m, this.n, this.player.yaw, this.player.pitch);
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++this.e;
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this.processedMovePackets = this.receivedMovePackets;
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- if (this.B) {
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+ if (this.B && !this.player.isSleeping()) { // Paper - #3176 Allow sleeping players to float
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if (++this.C > 80) {
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PlayerConnection.LOGGER.warn("{} was kicked for floating too long!", this.player.getDisplayName().getString());
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this.disconnect(com.destroystokyo.paper.PaperConfig.flyingKickPlayerMessage); // Paper - use configurable kick message
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