PaperMC/Spigot-Server-Patches/Chunk-save-queue-improvements.patch
Andrew Steinborn 344d299d69 Add Velocity IP forwarding support (#1557)
While Velocity supports BungeeCord-style IP forwarding, it is not secure. Users
have a lot of problems setting up firewalls or setting up plugins like IPWhitelist.
Further, the BungeeCord IP forwarding protocol still retains essentially its original
form, when there is brand new support for custom login plugin messages in 1.13.

Velocity's modern IP forwarding uses an HMAC-SHA256 code to ensure authenticity
of messages, is packed into a binary format that is smaller than BungeeCord's
forwarding, and is integrated into the Minecraft login process by using the 1.13
login plugin message packet.
2018-10-18 20:44:59 -04:00

203 lines
No EOL
10 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 4 Mar 2016 18:18:37 -0600
Subject: [PATCH] Chunk save queue improvements
For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
to build up in size.
This has multiple impacts:
1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
By letting the queue get larger, checking and popping work off the queue can get less performant.
2) Performance of chunk loading - As with #1, chunk loads also have to check this queue when loading
chunk data so that it doesn't load stale data if new data is pending write to disk.
3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
elevated memory usage, and then the objects used in the serialization sit around longer than needed,
resulting in promotion to Old Generation instead of dying young.
To optimize this, we change the entire unload queue to be a proper queue. This improves the behavior of popping
the first queued chunk off, instead of abusing iterators like Mojang was doing.
This also improves reliability of chunk saving, as the previous hack job had a race condition that could
fail to save some chunks.
Then finally, Sleeping will by default be removed, but due to known issues with 1.9, a config option was added.
But if sleeps are to remain enabled, we at least lower the sleep interval so it doesn't have as much negative impact.
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index aa920c469..4aad68a57 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -0,0 +0,0 @@ public class PaperConfig {
" - Interval: " + timeSummary(Timings.getHistoryInterval() / 20) +
" - Length: " + timeSummary(Timings.getHistoryLength() / 20));
}
+
+ public static boolean enableFileIOThreadSleep;
+ private static void enableFileIOThreadSleep() {
+ enableFileIOThreadSleep = getBoolean("settings.sleep-between-chunk-saves", false);
+ if (enableFileIOThreadSleep) Bukkit.getLogger().info("Enabled sleeping between chunk saves, beware of memory issues");
+ }
}
diff --git a/src/main/java/net/minecraft/server/ChunkCoordIntPair.java b/src/main/java/net/minecraft/server/ChunkCoordIntPair.java
index d9608121b..d7a670093 100644
--- a/src/main/java/net/minecraft/server/ChunkCoordIntPair.java
+++ b/src/main/java/net/minecraft/server/ChunkCoordIntPair.java
@@ -0,0 +0,0 @@ public class ChunkCoordIntPair {
this.z = (int)(i >> 32);
}
+ public long asLong() { return a(); } // Paper
public long a() {
return a(this.x, this.z);
}
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index 43f77a398..4a0f3989e 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -0,0 +0,0 @@ import java.util.function.Consumer;
import java.util.function.Function;
import java.util.function.Predicate;
import javax.annotation.Nullable;
+import java.util.concurrent.ConcurrentLinkedQueue; // Paper
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
// Spigot start
@@ -0,0 +0,0 @@ import org.spigotmc.SupplierUtils;
public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
+ // Paper start - Chunk queue improvements
+ private static class QueuedChunk {
+ public ChunkCoordIntPair coords;
+ public Supplier<NBTTagCompound> compoundSupplier;
+ public Runnable onSave;
+
+ public QueuedChunk(Runnable run) {
+ this.coords = null;
+ this.compoundSupplier = null;
+ this.onSave = run;
+ }
+
+ public QueuedChunk(ChunkCoordIntPair coords, Supplier<NBTTagCompound> compoundSupplier) {
+ this.coords = coords;
+ this.compoundSupplier = compoundSupplier;
+ }
+ }
+ final private ConcurrentLinkedQueue<QueuedChunk> queue = new ConcurrentLinkedQueue<>();
+ // Paper end
+
private static final Logger a = LogManager.getLogger();
- private final Map<ChunkCoordIntPair, Supplier<NBTTagCompound>> b = Maps.newHashMap();
+ private final it.unimi.dsi.fastutil.longs.Long2ObjectMap<Supplier<NBTTagCompound>> saveMap = it.unimi.dsi.fastutil.longs.Long2ObjectMaps.synchronize(new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>()); // Paper
private final File c;
private final DataFixer d;
private PersistentStructureLegacy e;
@@ -0,0 +0,0 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
@Nullable
private NBTTagCompound a(DimensionManager dimensionmanager, @Nullable PersistentCollection persistentcollection, int i, int j, @Nullable GeneratorAccess generatoraccess) throws IOException {
- NBTTagCompound nbttagcompound = SupplierUtils.getIfExists(this.b.get(new ChunkCoordIntPair(i, j))); // Spigot
+ NBTTagCompound nbttagcompound = SupplierUtils.getIfExists(this.saveMap.get(ChunkCoordIntPair.asLong(i, j))); // Spigot // Paper
if (nbttagcompound != null) {
return nbttagcompound;
@@ -0,0 +0,0 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
};
}
- this.a(chunkcoordintpair, SupplierUtils.createUnivaluedSupplier(completion, unloaded && this.b.size() < SAVE_QUEUE_TARGET_SIZE));
+ this.a(chunkcoordintpair, SupplierUtils.createUnivaluedSupplier(completion, unloaded)); // Paper - Remove save queue target size
// Spigot end
} catch (Exception exception) {
ChunkRegionLoader.a.error("Failed to save chunk", exception);
@@ -0,0 +0,0 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
protected void a(ChunkCoordIntPair chunkcoordintpair, Supplier<NBTTagCompound> nbttagcompound) { // Spigot
- this.b.put(chunkcoordintpair, nbttagcompound);
+ this.saveMap.put(chunkcoordintpair.asLong(), nbttagcompound); // Paper
+ queue.add(new QueuedChunk(chunkcoordintpair, nbttagcompound)); // Paper - Chunk queue improvements
FileIOThread.a().a(this);
}
@@ -0,0 +0,0 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
private boolean processSaveQueueEntry(boolean logCompletion) {
- Iterator iterator = this.b.entrySet().iterator();
- if (!iterator.hasNext()) {
+ // Paper start - Chunk queue improvements
+ QueuedChunk chunk = queue.poll();
+ if (chunk == null) {
+ // Paper - end
if (logCompletion) { // CraftBukkit
ChunkRegionLoader.a.info("ThreadedAnvilChunkStorage ({}): All chunks are saved", this.c.getName());
}
return false;
} else {
- Entry entry = (Entry) iterator.next();
-
- iterator.remove();
- ChunkCoordIntPair chunkcoordintpair = (ChunkCoordIntPair) entry.getKey();
- Supplier<NBTTagCompound> nbttagcompound = (Supplier<NBTTagCompound>) entry.getValue(); // Spigot
+ // Paper start
+ if (chunk.onSave != null) {
+ chunk.onSave.run();
+ return true;
+ }
+ // Paper end
+ ChunkCoordIntPair chunkcoordintpair = chunk.coords; // Paper - Chunk queue improvements
+ Supplier<NBTTagCompound> nbttagcompound = chunk.compoundSupplier; // Spigot // Paper
if (nbttagcompound == null) {
return true;
@@ -0,0 +0,0 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
// CraftBukkit start
RegionFileCache.write(this.c, chunkcoordintpair.x, chunkcoordintpair.z, SupplierUtils.getIfExists(nbttagcompound)); // Spigot
+ // Paper start remove from map only if this was the latest version of the chunk
+ synchronized (this.saveMap) {
+ long k = chunkcoordintpair.asLong();
+ // This will not equal if a newer version is still pending - wait until newest is saved to remove
+ if (this.saveMap.get(k) == chunk.compoundSupplier) {
+ this.saveMap.remove(k);
+ }
+ }
+ // Paper end
/*
NBTCompressedStreamTools.a(nbttagcompound, (DataOutput) dataoutputstream);
dataoutputstream.close();
diff --git a/src/main/java/net/minecraft/server/FileIOThread.java b/src/main/java/net/minecraft/server/FileIOThread.java
index a3aba244a..97917551a 100644
--- a/src/main/java/net/minecraft/server/FileIOThread.java
+++ b/src/main/java/net/minecraft/server/FileIOThread.java
@@ -0,0 +0,0 @@ public class FileIOThread implements Runnable {
for(int i = 0; i < this.c.size(); ++i) {
IAsyncChunkSaver iasyncchunksaver = (IAsyncChunkSaver)this.c.get(i);
boolean flag;
- synchronized(iasyncchunksaver) {
+ //synchronized(iasyncchunksaver) { // Paper - remove synchronized
flag = iasyncchunksaver.a();
- }
+ //} // Paper
if (!flag) {
this.c.remove(i--);
++this.e;
}
+ if (com.destroystokyo.paper.PaperConfig.enableFileIOThreadSleep) { // Paper
try {
- Thread.sleep(this.f ? 0L : 10L);
+ Thread.sleep(this.f ? 0L : 1L); // Paper
} catch (InterruptedException interruptedexception1) {
interruptedexception1.printStackTrace();
- }
+ }} // Paper
}
if (this.c.isEmpty()) {
--