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265ac2bbb1
light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
66 lines
No EOL
2.6 KiB
Diff
66 lines
No EOL
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Sudzzy <originmc@outlook.com>
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Date: Wed, 2 Mar 2016 15:03:53 -0600
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Subject: [PATCH] Configurable mob spawner tick rate
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index cde9c11f4d..40766d81c7 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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private void disableIceAndSnow(){
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disableIceAndSnow = getBoolean("disable-ice-and-snow", false);
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}
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+
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+ public int mobSpawnerTickRate;
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+ private void mobSpawnerTickRate() {
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+ mobSpawnerTickRate = getInt("mob-spawner-tick-rate", 1);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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index b091c89fb1..02ec6b10f5 100644
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--- a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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+++ b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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@@ -0,0 +0,0 @@ public abstract class MobSpawnerAbstract {
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public int maxNearbyEntities = 6;
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public int requiredPlayerRange = 16;
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public int spawnRange = 4;
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+ private int tickDelay = 0; // Paper
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public MobSpawnerAbstract() {}
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@@ -0,0 +0,0 @@ public abstract class MobSpawnerAbstract {
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}
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public void c() {
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+ // Paper start - Configurable mob spawner tick rate
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+ if (spawnDelay > 0 && --tickDelay > 0) return;
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+ tickDelay = this.a().paperConfig.mobSpawnerTickRate;
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+ // Paper end
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if (!this.h()) {
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this.f = this.e;
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} else {
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@@ -0,0 +0,0 @@ public abstract class MobSpawnerAbstract {
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this.a().addParticle(Particles.M, d0, d1, d2, 0.0D, 0.0D, 0.0D);
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this.a().addParticle(Particles.y, d0, d1, d2, 0.0D, 0.0D, 0.0D);
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if (this.spawnDelay > 0) {
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- --this.spawnDelay;
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+ this.spawnDelay -= tickDelay; // Paper
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}
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this.f = this.e;
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this.e = (this.e + (double) (1000.0F / ((float) this.spawnDelay + 200.0F))) % 360.0D;
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} else {
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- if (this.spawnDelay == -1) {
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+ if (this.spawnDelay < -tickDelay) { // Paper
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this.i();
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}
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if (this.spawnDelay > 0) {
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- --this.spawnDelay;
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+ this.spawnDelay -= tickDelay; // Paper
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return;
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}
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--
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