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344d299d69
While Velocity supports BungeeCord-style IP forwarding, it is not secure. Users have a lot of problems setting up firewalls or setting up plugins like IPWhitelist. Further, the BungeeCord IP forwarding protocol still retains essentially its original form, when there is brand new support for custom login plugin messages in 1.13. Velocity's modern IP forwarding uses an HMAC-SHA256 code to ensure authenticity of messages, is packed into a binary format that is smaller than BungeeCord's forwarding, and is integrated into the Minecraft login process by using the 1.13 login plugin message packet.
33 lines
No EOL
1.8 KiB
Diff
33 lines
No EOL
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 May 2016 23:33:08 -0400
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Subject: [PATCH] Don't save empty scoreboard teams to scoreboard.dat
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 1d32b93c8..c4d12c315 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -0,0 +0,0 @@ public class PaperConfig {
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private static void enablePlayerCollisions() {
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enablePlayerCollisions = getBoolean("settings.enable-player-collisions", true);
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}
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+
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+ public static boolean saveEmptyScoreboardTeams = false;
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+ private static void saveEmptyScoreboardTeams() {
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+ saveEmptyScoreboardTeams = getBoolean("settings.save-empty-scoreboard-teams", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/PersistentScoreboard.java b/src/main/java/net/minecraft/server/PersistentScoreboard.java
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index f2e8eface..895ea0eb4 100644
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--- a/src/main/java/net/minecraft/server/PersistentScoreboard.java
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+++ b/src/main/java/net/minecraft/server/PersistentScoreboard.java
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@@ -0,0 +0,0 @@ public class PersistentScoreboard extends PersistentBase {
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NBTTagList nbttaglist = new NBTTagList();
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for(ScoreboardTeam scoreboardteam : this.b.getTeams()) {
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+ if (!com.destroystokyo.paper.PaperConfig.saveEmptyScoreboardTeams && scoreboardteam.getPlayerNameSet().isEmpty()) continue; // Paper
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NBTTagCompound nbttagcompound = new NBTTagCompound();
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nbttagcompound.setString("Name", scoreboardteam.getName());
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nbttagcompound.setString("DisplayName", IChatBaseComponent.ChatSerializer.a(scoreboardteam.getDisplayName()));
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--
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