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265ac2bbb1
light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
52 lines
No EOL
2.5 KiB
Diff
52 lines
No EOL
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Sat, 12 Nov 2016 23:25:22 -0600
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Subject: [PATCH] Filter bad data from ArmorStand and SpawnEgg items
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 40746c13ef..5e51aef84c 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ package com.destroystokyo.paper;
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import java.util.List;
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import net.minecraft.server.MinecraftServer;
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+import org.bukkit.Bukkit;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.spigotmc.SpigotWorldConfig;
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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private void removeCorruptTEs() {
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removeCorruptTEs = getBoolean("remove-corrupt-tile-entities", false);
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}
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+
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+ public boolean filterNBTFromSpawnEgg = true;
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+ private void fitlerNBTFromSpawnEgg() {
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+ filterNBTFromSpawnEgg = getBoolean("filter-nbt-data-from-spawn-eggs-and-related", true);
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+ if (!filterNBTFromSpawnEgg) {
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+ Bukkit.getLogger().warning("Spawn Egg and Armor Stand NBT filtering disabled, this is a potential security risk");
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityFallingBlock.java b/src/main/java/net/minecraft/server/EntityFallingBlock.java
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index 1fb912eb0d..3c3f82f987 100644
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--- a/src/main/java/net/minecraft/server/EntityFallingBlock.java
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+++ b/src/main/java/net/minecraft/server/EntityFallingBlock.java
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@@ -0,0 +0,0 @@ public class EntityFallingBlock extends Entity {
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protected void a(NBTTagCompound nbttagcompound) {
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this.block = GameProfileSerializer.d(nbttagcompound.getCompound("BlockState"));
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+
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+ // Paper start - Block FallingBlocks with Command Blocks
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+ // Check mappings on update - dc = "repeating_command_block" - dd = "chain_command_block"
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+ final Block b = this.block.getBlock();
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+ if (this.world.paperConfig.filterNBTFromSpawnEgg && (b == Blocks.COMMAND_BLOCK || b == Blocks.REPEATING_COMMAND_BLOCK || b == Blocks.CHAIN_COMMAND_BLOCK)) {
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+ this.block = Blocks.STONE.getBlockData();
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+ }
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+ // Paper end
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+
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this.ticksLived = nbttagcompound.getInt("Time");
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if (nbttagcompound.hasKeyOfType("HurtEntities", 99)) {
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this.hurtEntities = nbttagcompound.getBoolean("HurtEntities");
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--
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