PaperMC/patches/server-remapped/Do-not-let-armorstands-drown.patch
MiniDigger | Martin 95d25d98e8 Move patches around
2021-06-11 14:02:28 +02:00

42 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <1254957+zachbr@users.noreply.github.com>
Date: Sat, 18 Feb 2017 19:29:58 -0600
Subject: [PATCH] Do not let armorstands drown
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity {
super.checkFallDamage(heightDifference, onGround, landedState, landedPosition);
}
+ public boolean canBreatheUnderwater() { return this.canBreatheUnderwater(); } // Paper - OBFHELPER
public boolean canBreatheUnderwater() {
return this.getMobType() == MobType.UNDEAD;
}
@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity {
if (this.isAlive()) {
if (this.isEyeInFluid((Tag) FluidTags.WATER) && !this.level.getBlockState(new BlockPos(this.getX(), this.getEyeY(), this.getZ())).is(Blocks.BUBBLE_COLUMN)) {
- if (!this.canBreatheUnderwater() && !MobEffectUtil.c(this) && !flag1) {
+ if (!this.canBreatheUnderwater() && !MobEffectUtil.c(this) && !flag1) { // Paper - use OBFHELPER so it can be overridden
this.setAirSupply(this.decreaseAirSupply(this.getAirSupply()));
if (this.getAirSupply() == -20) {
this.setAirSupply(0);
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
super.move(type, movement);
}
}
+
+ @Override
+ public boolean canBreatheUnderwater() { // Skips a bit of damage handling code, probably a micro-optimization
+ return true;
+ }
// Paper end
}