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046466f3ba
* Re-arrange most chunk system patches to front Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
60 lines
3.8 KiB
Diff
60 lines
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 16 Nov 2017 12:12:41 +0000
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Subject: [PATCH] use CB BlockState implementations for captured blocks
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When modifying the world, CB will store a copy of the affected
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blocks in order to restore their state in the case that the event
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is cancelled. This change only modifies the collection of blocks
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in the world by normal means, e.g. not during tree population,
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as the potentially marginal overheads would serve no advantage.
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CB was using a CraftBlockState for all blocks, which causes issues
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should any block that uses information beyond a data ID would suffer
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from missing information, e.g. Skulls.
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By using CBs CraftBlock#getState(), we will maintain a proper copy of
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the blockstate that will be valid for restoration, as opposed to dropping
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information on restoration when the event is cancelled.
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 28c3aca868c11da6f61b19b9b35072995c8be8bf..4022c4d3b2ce935f69460e4de21f1fad7c100b26 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -148,7 +148,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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public boolean preventPoiUpdated = false; // CraftBukkit - SPIGOT-5710
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public boolean captureBlockStates = false;
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public boolean captureTreeGeneration = false;
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- public Map<BlockPos, CapturedBlockState> capturedBlockStates = new java.util.LinkedHashMap<>();
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+ public Map<BlockPos, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper
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public Map<BlockPos, BlockEntity> capturedTileEntities = new HashMap<>();
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public List<ItemEntity> captureDrops;
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public final it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap<SpawnCategory> ticksPerSpawnCategory = new it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap<>();
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@@ -376,7 +376,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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public boolean setBlock(BlockPos pos, BlockState state, int flags, int maxUpdateDepth) {
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// CraftBukkit start - tree generation
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if (this.captureTreeGeneration) {
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- CapturedBlockState blockstate = this.capturedBlockStates.get(pos);
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+ CraftBlockState blockstate = this.capturedBlockStates.get(pos);
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if (blockstate == null) {
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blockstate = CapturedBlockState.getTreeBlockState(this, pos, flags);
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this.capturedBlockStates.put(pos.immutable(), blockstate);
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@@ -396,7 +396,8 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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// CraftBukkit start - capture blockstates
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boolean captured = false;
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if (this.captureBlockStates && !this.capturedBlockStates.containsKey(pos)) {
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- CapturedBlockState blockstate = CapturedBlockState.getBlockState(this, pos, flags);
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+ CraftBlockState blockstate = (CraftBlockState) world.getBlockAt(pos.getX(), pos.getY(), pos.getZ()).getState(); // Paper - use CB getState to get a suitable snapshot
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+ blockstate.setFlag(flags); // Paper - set flag
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this.capturedBlockStates.put(pos.immutable(), blockstate);
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captured = true;
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}
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@@ -603,7 +604,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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public BlockState getBlockState(BlockPos pos) {
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// CraftBukkit start - tree generation
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if (this.captureTreeGeneration) {
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- CapturedBlockState previous = this.capturedBlockStates.get(pos);
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+ CraftBlockState previous = this.capturedBlockStates.get(pos); // Paper
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if (previous != null) {
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return previous.getHandle();
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}
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