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046466f3ba
* Re-arrange most chunk system patches to front Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
26 lines
1.4 KiB
Diff
26 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: chickeneer <emcchickeneer@gmail.com>
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Date: Tue, 16 Feb 2021 21:37:51 -0600
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Subject: [PATCH] Prevent grindstones from overstacking items
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diff --git a/src/main/java/net/minecraft/world/inventory/GrindstoneMenu.java b/src/main/java/net/minecraft/world/inventory/GrindstoneMenu.java
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index 7a0c38c743ef02f5b9c052f88c2d6429a53b8286..740b778ce14f241e509f17c3a84b9ed47cdeeebe 100644
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--- a/src/main/java/net/minecraft/world/inventory/GrindstoneMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/GrindstoneMenu.java
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@@ -198,13 +198,13 @@ public class GrindstoneMenu extends AbstractContainerMenu {
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i = Math.max(item.getMaxDamage() - l, 0);
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itemstack2 = this.mergeEnchants(itemstack, itemstack1);
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if (!itemstack2.isDamageableItem()) {
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- if (!ItemStack.matches(itemstack, itemstack1)) {
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+ if (!ItemStack.matches(itemstack, itemstack1) || itemstack2.getMaxStackSize() == 1) { // Paper - add max stack size check
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this.resultSlots.setItem(0, ItemStack.EMPTY);
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this.broadcastChanges();
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return;
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}
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- b0 = 2;
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+ b0 = 2; // Paper - the problem line for above change, causing over-stacking
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}
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} else {
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boolean flag3 = !itemstack.isEmpty();
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