PaperMC/patches/server/Prevent-rayTrace-from-loading-chunks.patch
Nassim Jahnke 24201b38ce More work
2022-07-27 21:49:24 +02:00

29 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 26 Nov 2018 19:21:58 -0500
Subject: [PATCH] Prevent rayTrace from loading chunks
ray tracing into an unloaded chunk should be treated as a miss
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
@@ -0,0 +0,0 @@ public interface BlockGetter extends LevelHeightAccessor {
// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) {
- BlockState iblockdata = this.getBlockState(blockposition);
+ // Paper start - Prevent raytrace from loading chunks
+ BlockState iblockdata = this.getBlockStateIfLoaded(blockposition);
+ if (iblockdata == null) {
+ // copied the last function parameter (listed below)
+ Vec3 vec3d = raytrace1.getFrom().subtract(raytrace1.getTo());
+
+ return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), new BlockPos(raytrace1.getTo()));
+ }
+ // Paper end
FluidState fluid = this.getFluidState(blockposition);
Vec3 vec3d = raytrace1.getFrom();
Vec3 vec3d1 = raytrace1.getTo();