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ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
30 lines
1.6 KiB
Diff
30 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Wed, 15 Apr 2020 17:56:07 -0700
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Subject: [PATCH] Don't run entity collision code if not needed
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Will not run if max entity craming is disabled and
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the max collisions per entity is less than or equal to 0
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index a5b532a6051f9313bb5042bf61712015768b5426..9a7d2b0d84ce422afa96b5c07c972e52c6ac00ed 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3337,10 +3337,16 @@ public abstract class LivingEntity extends Entity {
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protected void serverAiStep() {}
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protected void pushEntities() {
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+ // Paper start - don't run getEntities if we're not going to use its result
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+ int i = this.level.getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING);
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+ if (i <= 0 && level.paperConfig().collisions.maxEntityCollisions <= 0) {
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+ return;
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+ }
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+ // Paper end - don't run getEntities if we're not going to use its result
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List<Entity> list = this.level.getEntities((Entity) this, this.getBoundingBox(), EntitySelector.pushableBy(this));
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if (!list.isEmpty()) {
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- int i = this.level.getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING);
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+ // Paper - move up
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int j;
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if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {
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