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ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
35 lines
2 KiB
Diff
35 lines
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Sat, 31 Oct 2020 11:49:01 -0700
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Subject: [PATCH] Fix client lag on advancement loading
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When new advancements are added via the UnsafeValues#loadAdvancement
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API, it triggers a full datapack reload when this is not necessary. The
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advancement is already loaded directly into the advancement registry,
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and the point of saving the advancement to the Bukkit datapack seems to
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be for persistence. By removing the call to reload datapacks when an
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advancement is loaded, the client no longer completely freezes up when
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adding a new advancement.
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To ensure the client still receives the updated advancement data, we
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manually reload the advancement data for all players, which
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normally takes place as a part of the datapack reloading.
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diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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index 346f5f4b2afec3127c5d1b8e054eaacb1cb756e4..3f45ebeb31264f5f9a99123894fe07bd8e4c65d8 100644
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--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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@@ -340,7 +340,13 @@ public final class CraftMagicNumbers implements UnsafeValues {
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Bukkit.getLogger().log(Level.SEVERE, "Error saving advancement " + key, ex);
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}
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- MinecraftServer.getServer().getPlayerList().reloadResources();
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+ // Paper start
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+ //MinecraftServer.getServer().getPlayerList().reload();
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+ MinecraftServer.getServer().getPlayerList().getPlayers().forEach(player -> {
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+ player.getAdvancements().reload(MinecraftServer.getServer().getAdvancements());
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+ player.getAdvancements().flushDirty(player);
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+ });
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+ // Paper end
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return bukkit;
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}
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