mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-02 13:07:06 +01:00
ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
18 lines
1.2 KiB
Diff
18 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
|
Date: Mon, 13 Sep 2021 18:55:45 -0700
|
|
Subject: [PATCH] prevent unintended light block manipulation
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/block/LightBlock.java b/src/main/java/net/minecraft/world/level/block/LightBlock.java
|
|
index d648902737350103c2078c80796038a054f16acc..98124ee3bea51e40a9a3cb9014ee84bfc26e91f7 100644
|
|
--- a/src/main/java/net/minecraft/world/level/block/LightBlock.java
|
|
+++ b/src/main/java/net/minecraft/world/level/block/LightBlock.java
|
|
@@ -46,6 +46,7 @@ public class LightBlock extends Block implements SimpleWaterloggedBlock {
|
|
@Override
|
|
public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
|
|
if (!world.isClientSide) {
|
|
+ if (player.getItemInHand(hand).getItem() != Items.LIGHT || !player.mayInteract(world, pos) || !player.mayUseItemAt(pos, hit.getDirection(), player.getItemInHand(hand))) { return InteractionResult.FAIL; } // Paper
|
|
world.setBlock(pos, state.cycle(LEVEL), 2);
|
|
return InteractionResult.SUCCESS;
|
|
} else {
|