.. |
0001-POM-Changes.patch
|
Upstream merge, nothing major.
|
2013-12-21 19:13:39 +11:00 |
0002-mc-dev-imports.patch
|
Fix accidentally reverted mc-dev imports.
|
2013-12-21 19:14:34 +11:00 |
0003-Skeleton-API-Implementations.patch
|
Upstream merge
|
2013-12-18 17:48:18 +11:00 |
0004-Spigot-Configuration.patch
|
Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1.
|
2013-12-13 11:28:47 +11:00 |
0005-Better-Chunk-Tick-Selection.patch
|
Upstream merge
|
2013-12-09 18:01:02 +11:00 |
0006-Crop-Growth-Rates.patch
|
Remove spurious patch going into final repo
|
2013-12-03 10:19:35 +11:00 |
0007-More-Efficient-Chunk-Save-Queue.patch
|
Stage 1
|
2013-12-01 14:40:53 +11:00 |
0008-Merge-tweaks-and-configuration.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0009-LongHash-Tweaks.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0009-Merge-tweaks-and-configuration.patch
|
Upstream merge
|
2013-12-09 18:01:02 +11:00 |
0010-Async-Operation-Catching.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0010-LongHash-Tweaks.patch
|
Stage 1
|
2013-12-01 14:40:53 +11:00 |
0011-Async-Operation-Catching.patch
|
Upstream merge
|
2013-12-09 18:01:02 +11:00 |
0011-View-Distance.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0012-Compressed-Nibble-Arrays.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0012-View-Distance.patch
|
Actually fix division by 0 in growth
|
2013-12-03 09:05:49 +11:00 |
0013-Compressed-Nibble-Arrays.patch
|
"It Compiles" - Update Spigot to Minecraft 1.7.2 proper. See below for full release notes (MUST READ).
|
2013-12-01 17:16:56 +11:00 |
0013-Sync-Free-Chunk-Reference-Cache.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0014-Highly-Optimized-Tick-Loop.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0014-Sync-Free-Chunk-Reference-Cache.patch
|
Upstream merge
|
2013-12-09 18:01:02 +11:00 |
0015-Highly-Optimized-Tick-Loop.patch
|
Merge in some stuff
|
2013-12-14 17:58:22 +11:00 |
0015-Improved-Timings-System.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0016-Fix-Mob-Spawning-Relative-to-View-Distance.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0016-Improved-Timings-System.patch
|
Upstream merge, nothing major.
|
2013-12-21 19:13:39 +11:00 |
0017-Fix-Mob-Spawning-Relative-to-View-Distance.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0017-Handle-Null-Tile-Entities.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0018-Entity-Activation-Range.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0018-Handle-Null-Tile-Entities.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0019-Entity-Activation-Range.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0019-Metrics.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0020-Metrics.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0020-PlayerItemDamageEvent.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0021-Faster-UUID-for-entities.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0021-PlayerItemDamageEvent.patch
|
Merge in some stuff
|
2013-12-14 17:58:22 +11:00 |
0022-Faster-UUID-for-entities.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0022-Prevent-NPE-in-CraftSign.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0023-Entity-Tracking-Ranges.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0023-Prevent-NPE-in-CraftSign.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0024-Entity-Tracking-Ranges.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0024-Limit-Custom-Map-Rendering.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0025-Enable-Improved-Ping-Sending.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0025-Limit-Custom-Map-Rendering.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0026-Enable-Improved-Ping-Sending.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0026-Thread-Naming-and-Tweaks.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0027-Close-Unloaded-Save-Files.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0027-Thread-Naming-and-Tweaks.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0028-Close-Unloaded-Save-Files.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0028-Remove-o-Option.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0029-Recipe-Deconstruction.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0029-Remove-o-Option.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0030-Implement-Arrow-API.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0030-Recipe-Deconstruction.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0031-Hopper-Cooldowns.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0031-Implement-Arrow-API.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0032-Hopper-Cooldowns.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0032-Prevent-Shutdown-Hang.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0033-Implement-SpawnerSpawnEvent.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0033-Prevent-Shutdown-Hang.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0034-Firework-Meta-Crash-Fix.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0034-Implement-SpawnerSpawnEvent.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0035-Do-Not-Search-for-Offline-Players.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0035-Firework-Meta-Crash-Fix.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0036-Allow-Disabling-of-Command-Logging.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0036-Do-Not-Search-for-Offline-Players.patch
|
Upstream merge, nothing major.
|
2013-12-21 19:13:39 +11:00 |
0037-Allow-Disabling-of-Command-Logging.patch
|
Upstream merge, nothing major.
|
2013-12-21 19:13:39 +11:00 |
0037-Allow-Disabling-of-Command-TabComplete.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0038-Allow-Disabling-of-Command-TabComplete.patch
|
Upstream merge, nothing major.
|
2013-12-21 19:13:39 +11:00 |
0038-Configurable-Messages.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0039-Allow-Disabling-of-Random-Lighting-Updates.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0039-Configurable-Messages.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0040-Allow-Disabling-of-Random-Lighting-Updates.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0040-Make-AnvilInventory.getItem-use-both-containers.-Fix.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0041-Make-AnvilInventory.getItem-use-both-containers.-Fix.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0041-Properly-Close-Inventories.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0042-Disallow-Interaction-With-Self.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0042-Properly-Close-Inventories.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0043-Disallow-Interaction-With-Self.patch
|
Upstream merge, nothing major.
|
2013-12-21 19:13:39 +11:00 |
0043-Lower-Chunk-Compression.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0044-Entity-Mount-and-Dismount-Events.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0044-Lower-Chunk-Compression.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0045-Entity-Mount-and-Dismount-Events.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0045-Prevent-Ghost-Players-Caused-by-Plugins.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0046-Entity-ticking-chunk-caching.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0046-Prevent-Ghost-Players-Caused-by-Plugins.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0047-Entity-ticking-chunk-caching.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0047-Plug-World-Unload-Memory-Leak.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0048-Player-Collision-API.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0048-Plug-World-Unload-Memory-Leak.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0049-Fully-Disable-Snooper-When-Not-Required.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0049-Player-Collision-API.patch
|
Upstream merge
|
2013-12-18 17:48:18 +11:00 |
0050-Add-Getter-for-Entity-Invulnerability.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0050-Fully-Disable-Snooper-When-Not-Required.patch
|
Merge in some stuff
|
2013-12-14 17:58:22 +11:00 |
0051-Add-Getter-for-Entity-Invulnerability.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0051-Guard-entity-list.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0052-Cap-Minimum-Player-Speed.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0052-Guard-entity-list.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0053-Cap-Minimum-Player-Speed.patch
|
Upstream merge
|
2013-12-18 17:48:18 +11:00 |
0053-Update-Inventory-and-Health-for-PlayerConsumeItemEve.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0054-Call-EntityChangeBlockEvent-for-Fire-Arrows-hitting-.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0054-Update-Inventory-and-Health-for-PlayerConsumeItemEve.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0055-Allow-Disabling-of-1.6.3-Structure-Saving.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0055-Call-EntityChangeBlockEvent-for-Fire-Arrows-hitting-.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0056-Allow-Disabling-of-1.6.3-Structure-Saving.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0056-Item-Despawn-Rate.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0057-Don-t-Special-Case-X-Move-Value.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0057-Item-Despawn-Rate.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0058-Don-t-Special-Case-X-Move-Value.patch
|
Upstream merge, nothing major.
|
2013-12-21 19:13:39 +11:00 |
0058-Implement-respawn-API.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0059-Fix-BrewingStands-Removing-NBT-Potions.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0059-Implement-respawn-API.patch
|
Upstream merge
|
2013-12-18 17:48:18 +11:00 |
0060-Arrow-Despawn-Rate.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0060-Fix-BrewingStands-Removing-NBT-Potions.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0061-Arrow-Despawn-Rate.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0061-Watchdog-Thread.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0062-Fix-packed-ice-generation.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0062-Watchdog-Thread.patch
|
Merge in some stuff
|
2013-12-14 17:58:22 +11:00 |
0063-BungeeCord-Support.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0063-Fix-packed-ice-generation.patch
|
Pop anti xray patch to top
|
2013-12-13 11:10:33 +11:00 |
0064-BungeeCord-Support.patch
|
Allow Bungee to pass through UUIDs. This will be added to bungee in a few days, so people get a chance to update Spigot first.
|
2013-12-16 22:39:18 +11:00 |
0064-Clear-Flower-Pot-on-Drop.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0065-Clear-Flower-Pot-on-Drop.patch
|
Upstream merge
|
2013-12-18 17:48:18 +11:00 |
0065-Fix-some-chunks-not-being-sent-to-the-client.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0066-Fix-Broken-Async-Chat.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
|
2013-12-22 09:59:17 +11:00 |
0066-Fix-some-chunks-not-being-sent-to-the-client.patch
|
Upstream merge
|
2013-12-18 17:48:18 +11:00 |
0067-Allow-Teleportation-of-Vehicles-and-Passengers.patch
|
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0067-Fix-Broken-Async-Chat.patch
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Upstream merge
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2013-12-18 17:48:18 +11:00 |
0068-Allow-Teleportation-of-Vehicles-and-Passengers.patch
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Upstream merge
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2013-12-18 17:48:18 +11:00 |
0068-Remove-OS-X-Special-Chars-from-Signs.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0069-Orebfuscator.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0069-Remove-OS-X-Special-Chars-from-Signs.patch
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Upstream merge, nothing major.
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2013-12-21 19:13:39 +11:00 |
0070-Optimize-DataWatcher.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0070-Orebfuscator.patch
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Upstream merge
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2013-12-18 17:48:18 +11:00 |
0071-Allow-Disabling-Zombie-Villager-Aggression.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0071-Optimize-DataWatcher.patch
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Upstream merge
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2013-12-18 17:48:18 +11:00 |
0072-Allow-Disabling-Zombie-Villager-Aggression.patch
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Upstream merge
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2013-12-18 17:48:18 +11:00 |
0072-Configurable-Amount-of-Netty-Threads.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0073-Configurable-Amount-of-Netty-Threads.patch
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Upstream merge
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2013-12-18 17:48:18 +11:00 |
0073-Prevent-Mineshaft-Saving.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0074-Add-VanillaCommand-Wrapper-to-Support-New-Commands.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0074-Prevent-Mineshaft-Saving.patch
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Upstream merge
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2013-12-18 17:48:18 +11:00 |
0075-Add-VanillaCommand-Wrapper-to-Support-New-Commands.patch
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Upstream merge, nothing major.
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2013-12-21 19:13:39 +11:00 |
0075-Fire-PreLogin-Events-in-Offline-Mode.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0076-Fire-PreLogin-Events-in-Offline-Mode.patch
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Upstream merge
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2013-12-18 17:48:18 +11:00 |
0076-Log-Cause-of-Unexpected-Exceptions.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0077-Log-Cause-of-Unexpected-Exceptions.patch
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Upstream merge
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2013-12-18 17:48:18 +11:00 |
0077-Remove-Bukkit-URL-Clicking.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0078-Fix-links-in-chat.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0078-Remove-Bukkit-URL-Clicking.patch
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Fall back to our own URL clicking method as it works with more cases.
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2013-12-18 20:41:42 +11:00 |
0079-Fix-links-in-chat.patch
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Fall back to our own URL clicking method as it works with more cases.
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2013-12-18 20:41:42 +11:00 |
0079-Particle-API.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0080-Force-Load-Chunks-for-Biome-Decoration.patch
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Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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2013-12-22 09:59:17 +11:00 |
0080-Particle-API.patch
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Re-add the particle API
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2013-12-20 21:37:22 +00:00 |
0081-Force-Load-Chunks-for-Biome-Decoration.patch
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Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing.
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2013-12-21 20:08:42 +11:00 |