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06db5d08b0
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 44cfe143 SPIGOT-6249: Add Missing Effect Constants CraftBukkit Changes: 14928261 SPIGOT-6249: Add Missing Effect Constants 332335e1 SPIGOT-6731: "Nag author" message in CraftServer lists one author only 6cd975d0 SPIGOT-5732, SPIGOT-6387: Overhaul Hanging entities
168 lines
11 KiB
Diff
168 lines
11 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Thu, 2 Jul 2020 12:02:43 -0700
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Subject: [PATCH] Optimise collision checking in player move packet handling
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Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 49405404a64187e1895ca2a2449a2d4cac25cc62..5ef613f2436a42859cf1d518735c3c088db4fe69 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -582,12 +582,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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return;
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}
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- boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
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+ AABB oldBox = entity.getBoundingBox(); // Paper - copy from player movement packet
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d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
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d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
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d8 = d5 - this.vehicleLastGoodZ; // Paper - diff on change, used for checking large move vectors above
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entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
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+ boolean didCollide = toX != entity.getX() || toY != entity.getY() || toZ != entity.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
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double d11 = d7;
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d6 = d3 - entity.getX();
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@@ -601,16 +602,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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boolean flag1 = false;
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if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
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- flag1 = true;
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+ flag1 = true; // Paper - diff on change, this should be moved wrongly
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ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved wrongly! {}", entity.getName().getString(), this.player.getName().getString(), Math.sqrt(d10));
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}
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Location curPos = this.getCraftPlayer().getLocation(); // Spigot
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entity.absMoveTo(d3, d4, d5, f, f1);
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this.player.absMoveTo(d3, d4, d5, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
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- boolean flag2 = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
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-
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- if (flag && (flag1 || !flag2)) {
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+ // Paper start - optimise out extra getCubes
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+ boolean teleportBack = flag1; // violating this is always a fail
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+ if (!teleportBack) {
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+ // note: only call after setLocation, or else getBoundingBox is wrong
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+ AABB newBox = entity.getBoundingBox();
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+ if (didCollide || !oldBox.equals(newBox)) {
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+ teleportBack = this.hasNewCollision(worldserver, entity, oldBox, newBox);
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+ } // else: no collision at all detected, why do we care?
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+ }
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+ if (teleportBack) { // Paper end - optimise out extra getCubes
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entity.absMoveTo(d0, d1, d2, f, f1);
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this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
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this.connection.send(new ClientboundMoveVehiclePacket(entity));
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@@ -696,7 +704,32 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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}
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private boolean noBlocksAround(Entity entity) {
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- return entity.level.getBlockStates(entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D)).allMatch(BlockBehaviour.BlockStateBase::isAir);
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+ // Paper start - stop using streams, this is already a known fixed problem in Entity#move
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+ AABB box = entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D);
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+ int minX = Mth.floor(box.minX);
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+ int minY = Mth.floor(box.minY);
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+ int minZ = Mth.floor(box.minZ);
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+ int maxX = Mth.floor(box.maxX);
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+ int maxY = Mth.floor(box.maxY);
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+ int maxZ = Mth.floor(box.maxZ);
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+
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+ Level world = entity.level;
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+ BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
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+
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+ for (int y = minY; y <= maxY; ++y) {
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+ for (int z = minZ; z <= maxZ; ++z) {
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+ for (int x = minX; x <= maxX; ++x) {
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+ pos.set(x, y, z);
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+ BlockState type = world.getTypeIfLoaded(pos);
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+ if (type != null && !type.isAir()) {
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+ return false;
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+ }
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+ }
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+ }
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+ }
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+
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+ return true;
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+ // Paper end - stop using streams, this is already a known fixed problem in Entity#move
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}
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@Override
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@@ -1233,7 +1266,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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}
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if (this.awaitingPositionFromClient != null) {
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- if (this.tickCount - this.awaitingTeleportTime > 20) {
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+ if (false && this.tickCount - this.awaitingTeleportTime > 20) { // Paper - this will greatly screw with clients with > 1000ms RTT
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this.awaitingTeleportTime = this.tickCount;
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this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
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}
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@@ -1327,7 +1360,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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}
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}
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- AABB axisalignedbb = this.player.getBoundingBox();
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+ AABB axisalignedbb = this.player.getBoundingBox(); // Paper - diff on change, should be old AABB
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d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
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d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
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@@ -1366,6 +1399,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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}
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this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9));
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+ boolean didCollide = toX != this.player.getX() || toY != this.player.getY() || toZ != this.player.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
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this.player.setOnGround(packet.isOnGround()); // CraftBukkit - SPIGOT-5810, SPIGOT-5835: reset by this.player.move
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// Paper start - prevent position desync
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if (this.awaitingPositionFromClient != null) {
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@@ -1385,12 +1419,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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boolean flag1 = false;
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if (!this.player.isChangingDimension() && d11 > org.spigotmc.SpigotConfig.movedWronglyThreshold && !this.player.isSleeping() && !this.player.gameMode.isCreative() && this.player.gameMode.getGameModeForPlayer() != GameType.SPECTATOR) { // Spigot
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- flag1 = true;
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+ flag1 = true; // Paper - diff on change, this should be moved wrongly
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ServerGamePacketListenerImpl.LOGGER.warn("{} moved wrongly!", this.player.getName().getString());
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}
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this.player.absMoveTo(d0, d1, d2, f, f1);
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- if (!this.player.noPhysics && !this.player.isSleeping() && (flag1 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew((LevelReader) worldserver, axisalignedbb))) {
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+ // Paper start - optimise out extra getCubes
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+ // Original for reference:
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+ // boolean teleportBack = flag1 && worldserver.getCubes(this.player, axisalignedbb) || (didCollide && this.a((IWorldReader) worldserver, axisalignedbb));
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+ boolean teleportBack = flag1; // violating this is always a fail
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+ if (!this.player.noPhysics && !this.player.isSleeping() && !teleportBack) {
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+ AABB newBox = this.player.getBoundingBox();
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+ if (didCollide || !axisalignedbb.equals(newBox)) {
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+ // note: only call after setLocation, or else getBoundingBox is wrong
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+ teleportBack = this.hasNewCollision(worldserver, this.player, axisalignedbb, newBox);
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+ } // else: no collision at all detected, why do we care?
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+ }
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+ if (!this.player.noPhysics && !this.player.isSleeping() && teleportBack) { // Paper end - optimise out extra getCubes
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this.teleport(d3, d4, d5, f, f1);
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} else {
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// CraftBukkit start - fire PlayerMoveEvent
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@@ -1477,6 +1522,27 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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}
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}
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+ // Paper start - optimise out extra getCubes
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+ private boolean hasNewCollision(final ServerLevel world, final Entity entity, final AABB oldBox, final AABB newBox) {
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+ final List<AABB> collisions = io.papermc.paper.util.CachedLists.getTempCollisionList();
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+ try {
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+ io.papermc.paper.util.CollisionUtil.getCollisions(world, entity, newBox, collisions, false, true,
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+ true, false, null, null);
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+
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+ for (int i = 0, len = collisions.size(); i < len; ++i) {
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+ final AABB box = collisions.get(i);
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+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(box, oldBox)) {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ } finally {
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+ io.papermc.paper.util.CachedLists.returnTempCollisionList(collisions);
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+ }
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+ }
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+ // Paper end - optimise out extra getCubes
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+
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private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box) {
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Stream<VoxelShape> stream = world.getCollisions(this.player, this.player.getBoundingBox().deflate(9.999999747378752E-6D), (entity) -> {
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return true;
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