PaperMC/Spigot-Server-Patches/0137-Properly-fix-item-duplication-bug.patch
Shane Freeder 0708fa363b
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
eb2e6578 SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance
989f9b3d SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate events
f554183c SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving
2349feb8 SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block

Spigot Changes:
9a643a6a Remove DataWatcher Locking
2019-07-16 23:09:32 +01:00

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Diff

From 91e39c858f06734d31882e3027101fcd628e30df Mon Sep 17 00:00:00 2001
From: Alfie Cleveland <alfeh@me.com>
Date: Tue, 27 Dec 2016 01:57:57 +0000
Subject: [PATCH] Properly fix item duplication bug
Credit to prplz for figuring out the real issue
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index fc4b3945d..18c71640f 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -1796,7 +1796,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
@Override
protected boolean isFrozen() {
- return super.isFrozen() || !getBukkitEntity().isOnline();
+ return super.isFrozen() || (this.playerConnection != null && this.playerConnection.isDisconnected()); // Paper
}
@Override
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index bf09c3939..fd8d30e5c 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -2550,7 +2550,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
}
public final boolean isDisconnected() {
- return !this.player.joining && !this.networkManager.isConnected();
+ return (!this.player.joining && !this.networkManager.isConnected()) || this.processedDisconnect; // Paper
}
// CraftBukkit end
--
2.22.0