PaperMC/paper-server/patches/sources/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java.patch
Aikar 539f1ba018 Don't sleep after profile lookups if not needed
Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup
2018-10-23 20:25:05 -04:00

23 lines
1.2 KiB
Diff

--- a/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
+++ b/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
@@ -44,6 +44,7 @@
.collect(Collectors.toSet());
final int page = 0;
+ boolean hasRequested = false; // Paper - Don't sleep after profile lookups if not needed
for (final List<String> request : Iterables.partition(criteria, ENTRIES_PER_PAGE)) {
final List<String> normalizedRequest = request.stream().map(YggdrasilGameProfileRepository::normalizeName).toList();
@@ -75,6 +76,12 @@
LOGGER.debug("Couldn't find profile {}", name);
callback.onProfileLookupFailed(name, new ProfileNotFoundException("Server did not find the requested profile"));
}
+ // Paper start - Don't sleep after profile lookups if not needed
+ if (!hasRequested) {
+ hasRequested = true;
+ continue;
+ }
+ // Paper end - Don't sleep after profile lookups if not needed
try {
Thread.sleep(DELAY_BETWEEN_PAGES);