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b62dfa0bf9
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 39ce5d3a SPIGOT-4399: ItemMeta.equals broken with AttributeModifiers CraftBukkit Changes:1cf8b5dc
SPIGOT-4400: Populators running on existing chunks116cb9a1
SPIGOT-4399: Add attribute modifier equality test5ee1c18a
SPIGOT-4398: Set ASM7_EXPERIMENTAL flag
32 lines
1.4 KiB
Diff
32 lines
1.4 KiB
Diff
From ba1cb9f73490d3b1d748e8ecd40c5ddc54a8b271 Mon Sep 17 00:00:00 2001
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From: Minecrell <minecrell@minecrell.net>
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Date: Fri, 13 Jul 2018 14:54:43 +0200
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Subject: [PATCH] Refresh player inventory when cancelling
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PlayerInteractEntityEvent
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When interacting with entities with an item, the client will assume
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the interaction is successful, and update the held item on the
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client. However, if the interaction is cancelled on the server side,
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the client will still mistakenly remove/replace the item in hand.
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Examples for this are milking cows with a bucket or dyeing sheep.
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The bucket is replaced with milk and the dye removed from inventory.
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Refresh the player inventory when PlayerInteractEntityEvent is
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cancelled to avoid this problem.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 7704a2bc6a..ff2f3d9971 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1971,6 +1971,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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if (event.isCancelled()) {
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+ this.player.updateInventory(this.player.activeContainer); // Paper - Refresh player inventory
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return;
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}
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// CraftBukkit end
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--
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2.19.0
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