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265ac2bbb1
light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
47 lines
No EOL
2 KiB
Diff
47 lines
No EOL
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Sudzzy <originmc@outlook.com>
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Date: Wed, 2 Mar 2016 23:34:44 -0600
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Subject: [PATCH] Configurable container update tick rate
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 40766d81c7..71af3fcfed 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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private void mobSpawnerTickRate() {
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mobSpawnerTickRate = getInt("mob-spawner-tick-rate", 1);
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}
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+
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+ public int containerUpdateTickRate;
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+ private void containerUpdateTickRate() {
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+ containerUpdateTickRate = getInt("container-update-tick-rate", 1);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 95ab3d2cda..a279bf9383 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public boolean f;
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public int ping;
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public boolean viewingCredits;
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+ private int containerUpdateDelay; // Paper
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// CraftBukkit start
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public String displayName;
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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--this.noDamageTicks;
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}
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- this.activeContainer.b();
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+ // Paper start - Configurable container update tick rate
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+ if (--containerUpdateDelay <= 0) {
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+ this.activeContainer.b();
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+ containerUpdateDelay = world.paperConfig.containerUpdateTickRate;
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+ }
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+ // Paper end
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if (!this.world.isClientSide && !this.activeContainer.canUse(this)) {
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this.closeInventory();
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this.activeContainer = this.defaultContainer;
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--
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