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265ac2bbb1
light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
60 lines
No EOL
3.1 KiB
Diff
60 lines
No EOL
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 19:55:45 -0400
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Subject: [PATCH] Option to disable BlockPhysicsEvent for Redstone
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Not sure of any reason a plugin would need to act on a Physics event
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for redstone. There is a BlockRedstoneEvent that plugins can also use
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for accessing redstone activity.
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Defaulting this to false will provide substantial performance improvement
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by saving millions of event calls on redstone heavy servers.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0faef7cf28..deb4ec2543 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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skeleHorseSpawnChance = 0.01D; // Vanilla value
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}
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}
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+
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+ public boolean firePhysicsEventForRedstone = false;
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+ private void firePhysicsEventForRedstone() {
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+ firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index cad60e4f8b..22f0673743 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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try {
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// CraftBukkit start
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CraftWorld world = ((WorldServer) this).getWorld();
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- if (world != null) {
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+ if (world != null && !((WorldServer)this).stopPhysicsEvent) { // Paper
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BlockPhysicsEvent event = new BlockPhysicsEvent(world.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()), CraftBlockData.fromData(iblockdata));
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this.getServer().getPluginManager().callEvent(event);
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index a7cc053dc8..c5201697d5 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ import org.bukkit.event.weather.LightningStrikeEvent;
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public class WorldServer extends World implements IAsyncTaskHandler {
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private static final Logger a = LogManager.getLogger();
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+ boolean stopPhysicsEvent = false; // Paper
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private final MinecraftServer server;
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public EntityTracker tracker;
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private final PlayerChunkMap manager;
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@@ -0,0 +0,0 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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IBlockData iblockdata = this.getType(nextticklistentry.a);
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if (iblockdata.getBlock() == nextticklistentry.a()) {
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+ stopPhysicsEvent = !paperConfig.firePhysicsEventForRedstone && (iblockdata.getBlock() instanceof BlockDiodeAbstract || iblockdata.getBlock() instanceof BlockRedstoneTorch); // Paper
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iblockdata.a((World) this, nextticklistentry.a, this.random);
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}
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--
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