mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-01 20:50:41 +01:00
0976d52bbd
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes:8d8475fc
SPIGOT-4666: Force parameter in HumanEntity#sleep8b1588e2
Fix ExplosionPrimeEvent#setFire not working with EnderCrystals39a287b7
Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
110 lines
3.7 KiB
Diff
110 lines
3.7 KiB
Diff
From 7d9404735f62f21ff8abdfd04ff311e83f8f4450 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Mon, 18 Jun 2018 01:09:27 -0400
|
|
Subject: [PATCH] PlayerReadyArrowEvent
|
|
|
|
Called when a player is firing a bow and the server is choosing an arrow to use.
|
|
Plugins can skip selection of certain arrows and control which is used.
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java
|
|
new file mode 100644
|
|
index 000000000..5d04a22fd
|
|
--- /dev/null
|
|
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java
|
|
@@ -0,0 +1,93 @@
|
|
+/*
|
|
+ * Copyright (c) 2018 Daniel Ennis (Aikar) MIT License
|
|
+ *
|
|
+ * Permission is hereby granted, free of charge, to any person obtaining
|
|
+ * a copy of this software and associated documentation files (the
|
|
+ * "Software"), to deal in the Software without restriction, including
|
|
+ * without limitation the rights to use, copy, modify, merge, publish,
|
|
+ * distribute, sublicense, and/or sell copies of the Software, and to
|
|
+ * permit persons to whom the Software is furnished to do so, subject to
|
|
+ * the following conditions:
|
|
+ *
|
|
+ * The above copyright notice and this permission notice shall be
|
|
+ * included in all copies or substantial portions of the Software.
|
|
+ *
|
|
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
|
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
|
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
|
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
+ */
|
|
+
|
|
+package com.destroystokyo.paper.event.player;
|
|
+
|
|
+import org.bukkit.entity.Player;
|
|
+import org.bukkit.event.Cancellable;
|
|
+import org.bukkit.event.Event;
|
|
+import org.bukkit.event.HandlerList;
|
|
+import org.bukkit.event.player.PlayerEvent;
|
|
+import org.bukkit.inventory.ItemStack;
|
|
+import org.jetbrains.annotations.NotNull;
|
|
+
|
|
+/**
|
|
+ * Called when a player is firing a bow and the server is choosing an arrow to use.
|
|
+ */
|
|
+public class PlayerReadyArrowEvent extends PlayerEvent implements Cancellable {
|
|
+ @NotNull private final ItemStack bow;
|
|
+ @NotNull private final ItemStack arrow;
|
|
+
|
|
+ public PlayerReadyArrowEvent(@NotNull Player player, @NotNull ItemStack bow, @NotNull ItemStack arrow) {
|
|
+ super(player);
|
|
+ this.bow = bow;
|
|
+ this.arrow = arrow;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * @return the player is using to fire the arrow
|
|
+ */
|
|
+ @NotNull
|
|
+ public ItemStack getBow() {
|
|
+ return bow;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * @return the arrow that is attempting to be used
|
|
+ */
|
|
+ @NotNull
|
|
+ public ItemStack getArrow() {
|
|
+ return arrow;
|
|
+ }
|
|
+
|
|
+ private static final HandlerList handlers = new HandlerList();
|
|
+
|
|
+ @NotNull
|
|
+ public HandlerList getHandlers() {
|
|
+ return handlers;
|
|
+ }
|
|
+
|
|
+ @NotNull
|
|
+ public static HandlerList getHandlerList() {
|
|
+ return handlers;
|
|
+ }
|
|
+
|
|
+ private boolean cancelled = false;
|
|
+
|
|
+ /**
|
|
+ * Whether or not use of this arrow is cancelled. On cancel, the server will try the next arrow available and fire another event.
|
|
+ */
|
|
+ @Override
|
|
+ public boolean isCancelled() {
|
|
+ return cancelled;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Cancel use of this arrow. On cancel, the server will try the next arrow available and fire another event.
|
|
+ * @param cancel true if you wish to cancel this event
|
|
+ */
|
|
+ @Override
|
|
+ public void setCancelled(boolean cancel) {
|
|
+ cancelled = cancel;
|
|
+ }
|
|
+}
|
|
--
|
|
2.21.0
|
|
|