PaperMC/Spigot-Server-Patches/0406-Add-PlayerConnectionCloseEvent.patch
Shane Freeder 0976d52bbd Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Please note that this build includes changes to meet upstreams
requirements for nullability annotations. While we aim for a level of
accuracy, these might not be 100% correct, if there are any issues,
please speak to us on discord, or open an issue on the tracker to
discuss.

Bukkit Changes:
9a6a1de3 Remove nullability annotations from enum constructors
3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API

CraftBukkit Changes:
8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep
8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals
39a287b7 Don't ignore newlines in PlayerListHeader/Footer

Spigot Changes:
cf694d87 Add nullability annotations
2019-03-20 00:31:18 +00:00

93 lines
5.1 KiB
Diff

From 24f5b7a6aefbb3db250009eff45ec749fc9457df Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 7 Oct 2018 12:05:28 -0700
Subject: [PATCH] Add PlayerConnectionCloseEvent
This event is invoked when a player has disconnected. It is guaranteed that,
if the server is in online-mode, that the provided uuid and username have been
validated.
The event is invoked for players who have not yet logged into the world, whereas
PlayerQuitEvent is only invoked on players who have logged into the world.
The event is invoked for players who have already logged into the world,
although whether or not the player exists in the world at the time of
firing is undefined. (That is, whether the plugin can retrieve a Player object
using the event parameters is undefined). However, it is guaranteed that this
event is invoked AFTER PlayerQuitEvent, if the player has already logged into
the world.
This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
been called beforehand, and this event may not be called in parallel with
AsyncPlayerPreLoginEvent for the same connection.
Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
PlayerConnectionCloseEvent is never called.
The event may be invoked asynchronously or synchronously. As it stands,
it is never invoked asynchronously. However, plugins should check
Event#isAsynchronous to be future-proof.
On purpose, the deprecated PlayerPreLoginEvent event is left out of the
API spec for this event. Plugins should not be using that event, and
how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
is undefined.
diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
index ca76f2a38..dfe7a029f 100644
--- a/src/main/java/net/minecraft/server/LoginListener.java
+++ b/src/main/java/net/minecraft/server/LoginListener.java
@@ -35,9 +35,9 @@ public class LoginListener implements PacketLoginInListener, ITickable {
private final byte[] e = new byte[4];
private final MinecraftServer server;
public final NetworkManager networkManager;
- private LoginListener.EnumProtocolState g;
+ private LoginListener.EnumProtocolState g; public final LoginListener.EnumProtocolState getLoginState() { return this.g; }; // Paper - OBFHELPER
private int h;
- private GameProfile i; private void setGameProfile(GameProfile profile) { i = profile; } private GameProfile getGameProfile() { return i; } // Paper - OBFHELPER
+ private GameProfile i; private void setGameProfile(GameProfile profile) { i = profile; } public final GameProfile getGameProfile() { return i; } // Paper - OBFHELPER
private final String j;
private SecretKey loginKey;
private EntityPlayer l;
diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
index 0b8796d0a..553637239 100644
--- a/src/main/java/net/minecraft/server/NetworkManager.java
+++ b/src/main/java/net/minecraft/server/NetworkManager.java
@@ -16,6 +16,7 @@ import io.netty.handler.timeout.TimeoutException;
import io.netty.util.AttributeKey;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;
+
import java.net.SocketAddress;
import java.util.Queue;
import java.util.concurrent.locks.ReentrantReadWriteLock;
@@ -357,6 +358,26 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
this.i().a(new ChatMessage("multiplayer.disconnect.generic", new Object[0]));
}
this.packetQueue.clear(); // Free up packet queue.
+ // Paper start - Add PlayerConnectionCloseEvent
+ final PacketListener packetListener = this.i();
+ if (packetListener instanceof PlayerConnection) {
+ /* Player was logged in */
+ final PlayerConnection playerConnection = (PlayerConnection) packetListener;
+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(playerConnection.player.uniqueID,
+ playerConnection.player.getName(), ((java.net.InetSocketAddress)socketAddress).getAddress(), false).callEvent();
+ } else if (packetListener instanceof LoginListener) {
+ /* Player is login stage */
+ final LoginListener loginListener = (LoginListener) packetListener;
+ switch (loginListener.getLoginState()) {
+ case READY_TO_ACCEPT:
+ case DELAY_ACCEPT:
+ case ACCEPTED:
+ final com.mojang.authlib.GameProfile profile = loginListener.getGameProfile(); /* Should be non-null at this stage */
+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(), profile.getName(),
+ ((java.net.InetSocketAddress)socketAddress).getAddress(), false).callEvent();
+ }
+ }
+ // Paper end
}
}
--
2.21.0