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cb518f9878
Only skip the damage tick logic on player entities if the original damage was zero and was not modified by plugins down the line. This way all the following three scenarios trigger the damage tick a) vanilla damage was 0, plugin set it to non zero b) vanilla damage was non zero, plugin did not modify it c) vanilla damage was non zero, plugin set it to zero. Regarding case c, the argument here is that EntityDamageEvent#setDamage should not modify the damage tick logic.
50 lines
2.9 KiB
Diff
50 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 27 Apr 2024 09:44:53 -0700
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Subject: [PATCH] Revert to vanilla handling of LivingEntity#actuallyHurt
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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this.noActionTime = 0;
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- float f1 = amount;
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+ float f1 = amount; final float originalAmount = f1; // Paper - revert to vanilla #hurt - OBFHELPER
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boolean flag = amount > 0.0F && this.isDamageSourceBlocked(source); // Copied from below
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float f2 = 0.0F;
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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if (!this.actuallyHurt(source, (float) event.getFinalDamage() - this.lastHurt, event)) {
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return false;
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}
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+ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
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// CraftBukkit end
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this.lastHurt = amount;
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flag1 = false;
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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if (!this.actuallyHurt(source, (float) event.getFinalDamage(), event)) {
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return false;
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}
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+ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
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this.lastHurt = amount;
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this.invulnerableTime = this.invulnerableDuration; // CraftBukkit - restore use of maxNoDamageTicks
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// this.actuallyHurt(damagesource, f);
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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return true;
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} else {
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- return originalDamage > 0;
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+ return true; // Paper - return false ONLY if event was cancelled
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}
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// CraftBukkit end
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}
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}
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- return false; // CraftBukkit
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+ return true; // CraftBukkit // Paper - return false ONLY if event was cancelled
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}
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public CombatTracker getCombatTracker() {
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