PaperMC/Spigot-Server-Patches/Add-SkullMeta.setPlayerProfile-API.patch
Zach Brown 9bafd0634e Stop explicitly blocking Vanilla Method Profiler
At the time this was re-added, there was concern around how the JIT
would handle the system property that enabled it.

This shouldn't be a problem, and as such we no longer need to block
access to it.

The Vanilla Method Profiler will not provide much to most users however
there is no harm in providing it as an option. For most users, the
recommended and supported method for determining performance issues with
Paper will continue to be Timings.
2018-03-31 14:51:21 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 19 Jan 2018 00:36:25 -0500
Subject: [PATCH] Add SkullMeta.setPlayerProfile API
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
index e2ea49cd..dbc08335 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
@@ -0,0 +0,0 @@ package org.bukkit.craftbukkit.inventory;
import java.util.Map;
+import com.destroystokyo.paper.profile.CraftPlayerProfile;
+import com.destroystokyo.paper.profile.PlayerProfile;
import net.minecraft.server.GameProfileSerializer;
import net.minecraft.server.NBTBase;
import net.minecraft.server.NBTTagCompound;
@@ -0,0 +0,0 @@ import org.bukkit.inventory.meta.SkullMeta;
import com.google.common.collect.ImmutableMap.Builder;
import com.mojang.authlib.GameProfile;
+import javax.annotation.Nullable;
+
@DelegateDeserialization(SerializableMeta.class)
class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
@@ -0,0 +0,0 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
return hasOwner() ? profile.getName() : null;
}
+ // Paper start
+ @Override
+ public void setPlayerProfile(@Nullable PlayerProfile profile) {
+ this.profile = (profile == null) ? null : CraftPlayerProfile.asAuthlibCopy(profile);
+ }
+
+ @Nullable
+ @Override
+ public PlayerProfile getPlayerProfile() {
+ return profile != null ? CraftPlayerProfile.asBukkitCopy(profile) : null;
+ }
+ // Paper end
+
@Override
public OfflinePlayer getOwningPlayer() {
if (hasOwner()) {
--